Subgoal Search For Complex Reasoning Tasks
About
Humans excel in solving complex reasoning tasks through a mental process of moving from one idea to a related one. Inspired by this, we propose Subgoal Search (kSubS) method. Its key component is a learned subgoal generator that produces a diversity of subgoals that are both achievable and closer to the solution. Using subgoals reduces the search space and induces a high-level search graph suitable for efficient planning. In this paper, we implement kSubS using a transformer-based subgoal module coupled with the classical best-first search framework. We show that a simple approach of generating $k$-th step ahead subgoals is surprisingly efficient on three challenging domains: two popular puzzle games, Sokoban and the Rubik's Cube, and an inequality proving benchmark INT. kSubS achieves strong results including state-of-the-art on INT within a modest computational budget.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Sokoban | Sokoban 12 x 12, 4 boxes (test) | Success Rate93 | 8 | |
| Sokoban | Sokoban 16 x 16, 4 boxes (test) | Success Rate85 | 8 | |
| Sokoban | Sokoban 20 x 20, 4 boxes (test) | Success Rate77 | 8 | |
| Theorem Proving | INT (Proof length 5) | Success Rate99 | 8 | |
| Theorem Proving | INT Proof length 10 | Success Rate99 | 8 | |
| Theorem Proving | INT Proof length 15 | Success Rate91 | 8 |