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FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization

About

3D Gaussian splatting has achieved very impressive performance in real-time novel view synthesis. However, it often suffers from over-reconstruction during Gaussian densification where high-variance image regions are covered by a few large Gaussians only, leading to blur and artifacts in the rendered images. We design a progressive frequency regularization (FreGS) technique to tackle the over-reconstruction issue within the frequency space. Specifically, FreGS performs coarse-to-fine Gaussian densification by exploiting low-to-high frequency components that can be easily extracted with low-pass and high-pass filters in the Fourier space. By minimizing the discrepancy between the frequency spectrum of the rendered image and the corresponding ground truth, it achieves high-quality Gaussian densification and alleviates the over-reconstruction of Gaussian splatting effectively. Experiments over multiple widely adopted benchmarks (e.g., Mip-NeRF360, Tanks-and-Temples and Deep Blending) show that FreGS achieves superior novel view synthesis and outperforms the state-of-the-art consistently.

Jiahui Zhang, Fangneng Zhan, Muyu Xu, Shijian Lu, Eric Xing• 2024

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisMip-NeRF 360 (test)
PSNR27.85
166
Novel View SynthesisMip-NeRF360
PSNR27.85
104
Novel View SynthesisDeep Blending (test)
PSNR29.93
64
Novel View SynthesisMip-NeRF360 (test)
PSNR27.85
58
3D ReconstructionMip-NeRF 360 (test)
PSNR27.85
24
Novel View SynthesisTank & Temples (test)
PSNR23.96
23
Novel View SynthesisDeep Blending
PSNR29.93
22
Novel View SynthesisDeep Blending
PSNR29.93
21
3D ReconstructionTanks&Temples (test)
PSNR23.96
15
3D ReconstructionDeep Blending (test)
PSNR29.93
10
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