FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization
About
3D Gaussian splatting has achieved very impressive performance in real-time novel view synthesis. However, it often suffers from over-reconstruction during Gaussian densification where high-variance image regions are covered by a few large Gaussians only, leading to blur and artifacts in the rendered images. We design a progressive frequency regularization (FreGS) technique to tackle the over-reconstruction issue within the frequency space. Specifically, FreGS performs coarse-to-fine Gaussian densification by exploiting low-to-high frequency components that can be easily extracted with low-pass and high-pass filters in the Fourier space. By minimizing the discrepancy between the frequency spectrum of the rendered image and the corresponding ground truth, it achieves high-quality Gaussian densification and alleviates the over-reconstruction of Gaussian splatting effectively. Experiments over multiple widely adopted benchmarks (e.g., Mip-NeRF360, Tanks-and-Temples and Deep Blending) show that FreGS achieves superior novel view synthesis and outperforms the state-of-the-art consistently.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Novel View Synthesis | Mip-NeRF 360 (test) | PSNR27.85 | 166 | |
| Novel View Synthesis | Mip-NeRF360 | PSNR27.85 | 104 | |
| Novel View Synthesis | Deep Blending (test) | PSNR29.93 | 64 | |
| Novel View Synthesis | Mip-NeRF360 (test) | PSNR27.85 | 58 | |
| 3D Reconstruction | Mip-NeRF 360 (test) | PSNR27.85 | 24 | |
| Novel View Synthesis | Tank & Temples (test) | PSNR23.96 | 23 | |
| Novel View Synthesis | Deep Blending | PSNR29.93 | 22 | |
| Novel View Synthesis | Deep Blending | PSNR29.93 | 21 | |
| 3D Reconstruction | Tanks&Temples (test) | PSNR23.96 | 15 | |
| 3D Reconstruction | Deep Blending (test) | PSNR29.93 | 10 |