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GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation

About

The Embodied AI community has made significant strides in visual navigation tasks, exploring targets from 3D coordinates, objects, language descriptions, and images. However, these navigation models often handle only a single input modality as the target. With the progress achieved so far, it is time to move towards universal navigation models capable of handling various goal types, enabling more effective user interaction with robots. To facilitate this goal, we propose GOAT-Bench, a benchmark for the universal navigation task referred to as GO to AnyThing (GOAT). In this task, the agent is directed to navigate to a sequence of targets specified by the category name, language description, or image in an open-vocabulary fashion. We benchmark monolithic RL and modular methods on the GOAT task, analyzing their performance across modalities, the role of explicit and implicit scene memories, their robustness to noise in goal specifications, and the impact of memory in lifelong scenarios.

Mukul Khanna, Ram Ramrakhya, Gunjan Chhablani, Sriram Yenamandra, Theophile Gervet, Matthew Chang, Zsolt Kira, Devendra Singh Chaplot, Dhruv Batra, Roozbeh Mottaghi• 2024

Related benchmarks

TaskDatasetResultRank
Multi-Modal Lifelong NavigationGOAT-Bench unseen (val)
SR29.5
22
Instance Image-Goal NavigationHM3D v3 (val)
Success Rate (SR)37.4
15
Object NavigationCoIN-Bench Seen Synonyms (val)
SPL10.36
13
Lifelong Visual NavigationGOAT-Bench 1/10-scale subset (val-unseen)
Success Rate29.5
13
Multi-Modal Lifelong NavigationGOAT-Bench Seen (val)
SR29.2
6
Multi-Modal Lifelong NavigationGOAT-Bench Seen-Synonyms (val)
SR38.2
6
Object NavigationCoIN-Bench Seen (val)
SPL3.6
5
Object NavigationCoIN-Bench Unseen (val)
SPL10
5
Sequential NavigationSG3D-Nav
s-SR12.1
5
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