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GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting

About

We propose GS-LRM, a scalable large reconstruction model that can predict high-quality 3D Gaussian primitives from 2-4 posed sparse images in 0.23 seconds on single A100 GPU. Our model features a very simple transformer-based architecture; we patchify input posed images, pass the concatenated multi-view image tokens through a sequence of transformer blocks, and decode final per-pixel Gaussian parameters directly from these tokens for differentiable rendering. In contrast to previous LRMs that can only reconstruct objects, by predicting per-pixel Gaussians, GS-LRM naturally handles scenes with large variations in scale and complexity. We show that our model can work on both object and scene captures by training it on Objaverse and RealEstate10K respectively. In both scenarios, the models outperform state-of-the-art baselines by a wide margin. We also demonstrate applications of our model in downstream 3D generation tasks. Our project webpage is available at: https://sai-bi.github.io/project/gs-lrm/ .

Kai Zhang, Sai Bi, Hao Tan, Yuanbo Xiangli, Nanxuan Zhao, Kalyan Sunkavalli, Zexiang Xu• 2024

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisRealEstate-10K 2-view
PSNR28.1
28
View SynthesisGSO (test)
PSNR30.52
19
View SynthesisABO (test)
PSNR29.59
18
3D ReconstructionGoogle Scanned Objects (GSO) (test)
LPIPS0.03
17
Scene-level View SynthesisRealEstate10k (val)
PSNR28.1
15
Novel View SynthesisDyCheck (test)
mPSNR14.6
15
3D ReconstructionGSO
RGB-LPIPS Mean0.022
11
Sparse View InterpolationRealEstate-10K
PSNR28.1
11
3D Reconstruction RenderingGSO
PSNR30.52
10
Novel View SynthesisNovel View Synthesis (test)
PSNR28.1
10
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