Environment Design for Inverse Reinforcement Learning
About
Learning a reward function from demonstrations suffers from low sample-efficiency. Even with abundant data, current inverse reinforcement learning methods that focus on learning from a single environment can fail to handle slight changes in the environment dynamics. We tackle these challenges through adaptive environment design. In our framework, the learner repeatedly interacts with the expert, with the former selecting environments to identify the reward function as quickly as possible from the expert's demonstrations in said environments. This results in improvements in both sample-efficiency and robustness, as we show experimentally, for both exact and approximate inference.
Thomas Kleine Buening, Victor Villin, Christos Dimitrakakis• 2022
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Inverse Reinforcement Learning | Half Cheetah (Target) | Mean Cumulative Reward4.96e+3 | 6 | |
| Inverse Reinforcement Learning | Ant Leg 0,2 disabled (Target) | Mean Cumulative Reward2.19e+3 | 6 | |
| Inverse Reinforcement Learning | Ant Leg 0,3 disabled (Source) | Mean Cumulative Rewards2.23e+3 | 6 | |
| Inverse Reinforcement Learning | Ant Leg 1,3 disabled (Target) | Mean Cumulative Reward2.10e+3 | 6 | |
| Inverse Reinforcement Learning | HalfCheetah rear disabled (Source) | Mean Cumulative Reward4.01e+3 | 6 | |
| Inverse Reinforcement Learning | HalfCheetah front disabled (Source) | Mean Cumulative Reward3.91e+3 | 6 | |
| Inverse Reinforcement Learning | HalfCheetah no disability (Target) | Mean Cumulative Reward3.73e+3 | 6 | |
| Inverse Reinforcement Learning | Ant Leg 1,2 disabled (Source) | Mean Cumulative Rewards2.39e+3 | 6 |
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