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Foundation Policies with Hilbert Representations

About

Unsupervised and self-supervised objectives, such as next token prediction, have enabled pre-training generalist models from large amounts of unlabeled data. In reinforcement learning (RL), however, finding a truly general and scalable unsupervised pre-training objective for generalist policies from offline data remains a major open question. While a number of methods have been proposed to enable generic self-supervised RL, based on principles such as goal-conditioned RL, behavioral cloning, and unsupervised skill learning, such methods remain limited in terms of either the diversity of the discovered behaviors, the need for high-quality demonstration data, or the lack of a clear adaptation mechanism for downstream tasks. In this work, we propose a novel unsupervised framework to pre-train generalist policies that capture diverse, optimal, long-horizon behaviors from unlabeled offline data such that they can be quickly adapted to any arbitrary new tasks in a zero-shot manner. Our key insight is to learn a structured representation that preserves the temporal structure of the underlying environment, and then to span this learned latent space with directional movements, which enables various zero-shot policy "prompting" schemes for downstream tasks. Through our experiments on simulated robotic locomotion and manipulation benchmarks, we show that our unsupervised policies can solve goal-conditioned and general RL tasks in a zero-shot fashion, even often outperforming prior methods designed specifically for each setting. Our code and videos are available at https://seohong.me/projects/hilp/.

Seohong Park, Tobias Kreiman, Sergey Levine• 2024

Related benchmarks

TaskDatasetResultRank
Goal-conditioned Reinforcement LearningOGBench scene play (5 tasks) zero-shot
Average Return19
10
Zero-shot Reinforcement LearningExORL APS (Jaco environment) v1 (test)
Reach Bottom Left88
8
Zero-shot Reinforcement LearningExORL APS Cheetah environment v1 (test)
Run Backward373
8
Goal-conditioned Reinforcement LearningOGBench antmaze large navigate (5 tasks) zero-shot
Avg Return34
6
Goal-conditioned Reinforcement LearningOGBench cube single play (5 tasks) zero-shot
Average Return30
6
Goal-conditioned Reinforcement LearningOGBench antmaze teleport navigate (5 tasks) zero-shot
Average Return19
6
Unsupervised Reinforcement LearningExORL walker (4 tasks) zero-shot
Average Return393
6
Unsupervised Reinforcement LearningExORL jaco (4 tasks) zero-shot
Average Return20
6
Unsupervised Reinforcement LearningExORL quadruped zero-shot
Average Return352
6
Unsupervised Reinforcement LearningExORL cheetah (4 tasks) zero-shot
Average Return116
6
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