MuRF: Multi-Baseline Radiance Fields
About
We present Multi-Baseline Radiance Fields (MuRF), a general feed-forward approach to solving sparse view synthesis under multiple different baseline settings (small and large baselines, and different number of input views). To render a target novel view, we discretize the 3D space into planes parallel to the target image plane, and accordingly construct a target view frustum volume. Such a target volume representation is spatially aligned with the target view, which effectively aggregates relevant information from the input views for high-quality rendering. It also facilitates subsequent radiance field regression with a convolutional network thanks to its axis-aligned nature. The 3D context modeled by the convolutional network enables our method to synthesis sharper scene structures than prior works. Our MuRF achieves state-of-the-art performance across multiple different baseline settings and diverse scenarios ranging from simple objects (DTU) to complex indoor and outdoor scenes (RealEstate10K and LLFF). We also show promising zero-shot generalization abilities on the Mip-NeRF 360 dataset, demonstrating the general applicability of MuRF.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Novel View Synthesis | Mip-NeRF 360 (test) | PSNR23.98 | 166 | |
| Novel View Synthesis | LLFF | PSNR26.49 | 124 | |
| Novel View Synthesis | RealEstate10K | PSNR26.1 | 116 | |
| Novel View Synthesis | DTU | PSNR21.31 | 100 | |
| Novel View Synthesis | DTU (test) | PSNR28.76 | 82 | |
| Novel View Synthesis | ACID | PSNR28.09 | 51 | |
| Novel View Synthesis | DTU 1 (test) | PSNR28.76 | 22 | |
| Novel View Synthesis | DTU 9-view (test) | Full-image PSNR25.28 | 21 | |
| Novel View Synthesis | Real Forward-facing 640 x 960 (test) | PSNR23.7 | 21 | |
| Novel View Synthesis | NeRF Synthetic 800 x 800 (test) | PSNR24.37 | 21 |