On Scaling Up 3D Gaussian Splatting Training
About
3D Gaussian Splatting (3DGS) is increasingly popular for 3D reconstruction due to its superior visual quality and rendering speed. However, 3DGS training currently occurs on a single GPU, limiting its ability to handle high-resolution and large-scale 3D reconstruction tasks due to memory constraints. We introduce Grendel, a distributed system designed to partition 3DGS parameters and parallelize computation across multiple GPUs. As each Gaussian affects a small, dynamic subset of rendered pixels, Grendel employs sparse all-to-all communication to transfer the necessary Gaussians to pixel partitions and performs dynamic load balancing. Unlike existing 3DGS systems that train using one camera view image at a time, Grendel supports batched training with multiple views. We explore various optimization hyperparameter scaling strategies and find that a simple sqrt(batch size) scaling rule is highly effective. Evaluations using large-scale, high-resolution scenes show that Grendel enhances rendering quality by scaling up 3DGS parameters across multiple GPUs. On the Rubble dataset, we achieve a test PSNR of 27.28 by distributing 40.4 million Gaussians across 16 GPUs, compared to a PSNR of 26.28 using 11.2 million Gaussians on a single GPU. Grendel is an open-source project available at: https://github.com/nyu-systems/Grendel-GS
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| View Synthesis | UrbanScene3D Sci-Art | PSNR21.82 | 32 | |
| View Synthesis | Mill 19 Rubble | PSNR25.31 | 10 | |
| Novel View Synthesis | MatrixCity aerial | PSNR22.47 | 7 | |
| 3D Scene Reconstruction | Residence | T_E2E0.00e+0 | 5 | |
| 3D Scene Reconstruction | Building | T_E2E0.00e+0 | 5 | |
| Large-scale Scene Reconstruction | Mill-19 Building, Rubble | E2E Time0.00e+0 | 5 | |
| 3D Scene Reconstruction | MatrixCity aerial | T_E2E1 | 5 | |
| 3D Scene Reconstruction | Sci-Art | End-to-End Timing0.00e+0 | 5 | |
| Novel View Synthesis | Mill19 Residence | PSNR21.36 | 4 | |
| Novel View Synthesis | UrbanScene3D Building | PSNR20.14 | 4 |