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3D Human Mesh Estimation from Virtual Markers

About

Inspired by the success of volumetric 3D pose estimation, some recent human mesh estimators propose to estimate 3D skeletons as intermediate representations, from which, the dense 3D meshes are regressed by exploiting the mesh topology. However, body shape information is lost in extracting skeletons, leading to mediocre performance. The advanced motion capture systems solve the problem by placing dense physical markers on the body surface, which allows to extract realistic meshes from their non-rigid motions. However, they cannot be applied to wild images without markers. In this work, we present an intermediate representation, named virtual markers, which learns 64 landmark keypoints on the body surface based on the large-scale mocap data in a generative style, mimicking the effects of physical markers. The virtual markers can be accurately detected from wild images and can reconstruct the intact meshes with realistic shapes by simple interpolation. Our approach outperforms the state-of-the-art methods on three datasets. In particular, it surpasses the existing methods by a notable margin on the SURREAL dataset, which has diverse body shapes. Code is available at https://github.com/ShirleyMaxx/VirtualMarker

Xiaoxuan Ma, Jiajun Su, Chunyu Wang, Wentao Zhu, Yizhou Wang• 2023

Related benchmarks

TaskDatasetResultRank
3D Human Pose Estimation3DPW (test)
PA-MPJPE41.3
505
3D Human Mesh Recovery3DPW (test)
PA-MPJPE41.3
264
3D Human Mesh Recovery3DPW
PA-MPJPE41.3
72
Human Mesh ReconstructionHuman3.6M
PA-MPJPE32
50
3D Human Mesh Estimation3DPW
PA MPJPE41.3
42
3D human body pose and mesh estimationSurreal (test)
MPJPE36.9
30
Human Mesh Recovery3DPW in-the-wild (test)
PVE93.8
13
3D Reconstruction3DPW
PA-MPJPE48.9
8
3D Mesh RecoveryTHuman 2.0
MPJPE75.1
7
3D Mesh RecoveryEMDB
MPJPE99.5
7
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