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Empowering Embodied Visual Tracking with Visual Foundation Models and Offline RL

About

Embodied visual tracking is to follow a target object in dynamic 3D environments using an agent's egocentric vision. This is a vital and challenging skill for embodied agents. However, existing methods suffer from inefficient training and poor generalization. In this paper, we propose a novel framework that combines visual foundation models(VFM) and offline reinforcement learning(offline RL) to empower embodied visual tracking. We use a pre-trained VFM, such as "Tracking Anything", to extract semantic segmentation masks with text prompts. We then train a recurrent policy network with offline RL, e.g., Conservative Q-Learning, to learn from the collected demonstrations without online interactions. To further improve the robustness and generalization of the policy network, we also introduce a mask re-targeting mechanism and a multi-level data collection strategy. In this way, we can train a robust policy within an hour on a consumer-level GPU, e.g., Nvidia RTX 3090. We evaluate our agent on several high-fidelity environments with challenging situations, such as distraction and occlusion. The results show that our agent outperforms state-of-the-art methods in terms of sample efficiency, robustness to distractors, and generalization to unseen scenarios and targets. We also demonstrate the transferability of the learned agent from virtual environments to a real-world robot.

Fangwei Zhong, Kui Wu, Hai Ci, Churan Wang, Hao Chen• 2024

Related benchmarks

TaskDatasetResultRank
Visual Active TrackingUnrealCV Parking Lot scene
EL425
21
Embodied Visual TrackingSimpleRoom Unseen Virtual Environment
EL451
16
Embodied Visual TrackingUrbanCity Unseen Virtual Environment
EL477
16
Embodied Visual TrackingEVT-Bench Distracted Tracking
SR15.7
11
Visual Active TrackingUnrealCV UrbanRoad scene
EL496
11
Embodied Visual TrackingEVT-Bench Single Target Tracking
SR32.5
11
Visual Active TrackingUnrealCV Snow Village scene
EL471
11
Visual Active TrackingUnrealCV
EL490
11
Embodied Visual TrackingEVT-Bench
ST Success Rate (SR)32.5
10
Visual Active TrackingUnrealCV UrbanCity 4D
EL472
10
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