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COLMAP-Free 3D Gaussian Splatting

About

While neural rendering has led to impressive advances in scene reconstruction and novel view synthesis, it relies heavily on accurately pre-computed camera poses. To relax this constraint, multiple efforts have been made to train Neural Radiance Fields (NeRFs) without pre-processed camera poses. However, the implicit representations of NeRFs provide extra challenges to optimize the 3D structure and camera poses at the same time. On the other hand, the recently proposed 3D Gaussian Splatting provides new opportunities given its explicit point cloud representations. This paper leverages both the explicit geometric representation and the continuity of the input video stream to perform novel view synthesis without any SfM preprocessing. We process the input frames in a sequential manner and progressively grow the 3D Gaussians set by taking one input frame at a time, without the need to pre-compute the camera poses. Our method significantly improves over previous approaches in view synthesis and camera pose estimation under large motion changes. Our project page is https://oasisyang.github.io/colmap-free-3dgs

Yang Fu, Sifei Liu, Amey Kulkarni, Jan Kautz, Alexei A. Efros, Xiaolong Wang• 2023

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisTanks&Temples (test)
PSNR33.94
239
Novel View SynthesisMip-NeRF 360 (test)
PSNR13.27
166
Novel View SynthesisCo3D (test)
PSNR29.69
30
Novel View SynthesisScanNet (test)
PSNR33.91
25
Camera pose estimationCo3D Bench, Skateboard, Plant, Hydrant, Teddy
RPE Translation Error0.049
25
Depth EstimationCo3D Individual Scenes
AbRel0.138
20
Camera pose estimationScanNet 0079
RPE (Translation)0.393
16
Depth EstimationScanNet Individual Scenes
AbRel0.078
16
Camera pose estimationTanks&Temples
RPE (Translation)0.041
9
Novel View SynthesisMVImgNet (test)
PSNR15.43
8
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