Listwise Reward Estimation for Offline Preference-based Reinforcement Learning
About
In Reinforcement Learning (RL), designing precise reward functions remains to be a challenge, particularly when aligning with human intent. Preference-based RL (PbRL) was introduced to address this problem by learning reward models from human feedback. However, existing PbRL methods have limitations as they often overlook the second-order preference that indicates the relative strength of preference. In this paper, we propose Listwise Reward Estimation (LiRE), a novel approach for offline PbRL that leverages second-order preference information by constructing a Ranked List of Trajectories (RLT), which can be efficiently built by using the same ternary feedback type as traditional methods. To validate the effectiveness of LiRE, we propose a new offline PbRL dataset that objectively reflects the effect of the estimated rewards. Our extensive experiments on the dataset demonstrate the superiority of LiRE, i.e., outperforming state-of-the-art baselines even with modest feedback budgets and enjoying robustness with respect to the number of feedbacks and feedback noise. Our code is available at https://github.com/chwoong/LiRE
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Locomotion | D4RL walker2d-medium-expert v2 | Average Online Return109.7 | 17 | |
| Locomotion | D4RL walker2d medium-replay v2 | Offline Normalized Return71.3 | 16 | |
| Reinforcement Learning | DMC Cheetah | Run Score109.1 | 13 | |
| Reinforcement Learning | DMC PointMass | Top Left Score160.7 | 13 | |
| Reinforcement Learning | DMC Quadruped | Run Score246.8 | 13 | |
| Reinforcement Learning | DMC Walker | Walk Score199.1 | 13 | |
| Manipulation | D4RL Adroit pen (human) | Normalized Score4.5 | 12 | |
| Locomotion | D4RL Hopper-medium-expert v2 | Return106.3 | 11 | |
| Robotic Manipulation | MetaWorld door-open v2 | Success Rate84 | 11 | |
| Robotic Manipulation | MetaWorld sweep-into v2 | Success Rate64 | 11 |