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Offline Model-Based Reinforcement Learning with Anti-Exploration

About

Model-based reinforcement learning (MBRL) algorithms learn a dynamics model from collected data and apply it to generate synthetic trajectories to enable faster learning. This is an especially promising paradigm in offline reinforcement learning (RL) where data may be limited in quantity, in addition to being deficient in coverage and quality. Practical approaches to offline MBRL usually rely on ensembles of dynamics models to prevent exploitation of any individual model and to extract uncertainty estimates that penalize values in states far from the dataset support. Uncertainty estimates from ensembles can vary greatly in scale, making it challenging to generalize hyperparameters well across even similar tasks. In this paper, we present Morse Model-based offline RL (MoMo), which extends the anti-exploration paradigm found in offline model-free RL to the model-based space. We develop model-free and model-based variants of MoMo and show how the model-free version can be extended to detect and deal with out-of-distribution (OOD) states using explicit uncertainty estimation without the need for large ensembles. MoMo performs offline MBRL using an anti-exploration bonus to counteract value overestimation in combination with a policy constraint, as well as a truncation function to terminate synthetic rollouts that are excessively OOD. Experimentally, we find that both model-free and model-based MoMo perform well, and the latter outperforms prior model-based and model-free baselines on the majority of D4RL datasets tested.

Padmanaba Srinivasan, William Knottenbelt• 2024

Related benchmarks

TaskDatasetResultRank
Offline Reinforcement LearningD4RL halfcheetah-medium-expert
Normalized Score107.9
117
Offline Reinforcement LearningD4RL hopper-medium-expert
Normalized Score109.1
115
Offline Reinforcement LearningD4RL walker2d-random
Normalized Score26.8
77
Offline Reinforcement LearningD4RL Medium-Replay Hopper
Normalized Score104
72
Offline Reinforcement LearningD4RL halfcheetah-random
Normalized Score39.6
70
Offline Reinforcement LearningD4RL Medium-Replay HalfCheetah
Normalized Score72.9
59
Offline Reinforcement LearningD4RL Medium HalfCheetah
Normalized Score77.1
59
Offline Reinforcement LearningD4RL Medium Walker2d
Normalized Score95
58
Offline Reinforcement LearningD4RL walker2d medium-replay
Normalized Score90.4
45
Offline Reinforcement LearningD4RL Adroit pen (cloned)
Normalized Return74.1
32
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