GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization
About
This paper presents a 3D Gaussian Inverse Rendering (GIR) method, employing 3D Gaussian representations to effectively factorize the scene into material properties, light, and geometry. The key contributions lie in three-fold. We compute the normal of each 3D Gaussian using the shortest eigenvector, with a directional masking scheme forcing accurate normal estimation without external supervision. We adopt an efficient voxel-based indirect illumination tracing scheme that stores direction-aware outgoing radiance in each 3D Gaussian to disentangle secondary illumination for approximating multi-bounce light transport. To further enhance the illumination disentanglement, we represent a high-resolution environmental map with a learnable low-resolution map and a lightweight, fully convolutional network. Our method achieves state-of-the-art performance in both relighting and novel view synthesis tasks among the recently proposed inverse rendering methods while achieving real-time rendering. This substantiates our proposed method's efficacy and broad applicability, highlighting its potential as an influential tool in various real-time interactive graphics applications such as material editing and relighting. The code will be released at https://github.com/guduxiaolang/GIR.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Novel View Synthesis | SMVP | SSIM (squirrel)0.936 | 9 | |
| Novel View Synthesis | SMVP | PSNR (Squirrel)20.88 | 9 | |
| Surface normal reconstruction | SMVP | MAE (squirrel)13.91 | 9 | |
| Surface normal reconstruction | SMVP | Chamfer Distance (CD) for Squirrel0.0536 | 9 | |
| Novel View Synthesis | RMVP | SSIM (frog)98.7 | 8 | |
| Surface normal reconstruction | RMVP | MAE (frog)15.98 | 8 | |
| Surface normal reconstruction | RMVP | Frog CD0.0603 | 8 | |
| Novel View Synthesis | PANDORA | SSIM (owl)93.1 | 8 | |
| Surface normal reconstruction | Mitsuba3 | MAE (material properties)13.61 | 6 | |
| Surface normal reconstruction | Mitsuba 3 | Chamfer Distance (matpre.)0.0616 | 6 |