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Partially Observable Multi-Agent Reinforcement Learning with Information Sharing

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We study provable multi-agent reinforcement learning (RL) in the general framework of partially observable stochastic games (POSGs). To circumvent the known hardness results and the use of computationally intractable oracles, we advocate leveraging the potential \emph{information-sharing} among agents, a common practice in empirical multi-agent RL, and a standard model for multi-agent control systems with communication. We first establish several computational complexity results to justify the necessity of information-sharing, as well as the observability assumption that has enabled quasi-polynomial time and sample single-agent RL with partial observations, for tractably solving POSGs. Inspired by the inefficiency of planning in the ground-truth model, we then propose to further \emph{approximate} the shared common information to construct an approximate model of the POSG, in which an approximate \emph{equilibrium} (of the original POSG) can be found in quasi-polynomial-time, under the aforementioned assumptions. Furthermore, we develop a partially observable multi-agent RL algorithm whose time and sample complexities are \emph{both} quasi-polynomial. Finally, beyond equilibrium learning, we extend our algorithmic framework to finding the \emph{team-optimal solution} in cooperative POSGs, i.e., decentralized partially observable Markov decision processes, a more challenging goal. We establish concrete computational and sample complexities under several structural assumptions of the model. We hope our study could open up the possibilities of leveraging and even designing different \emph{information structures}, a well-studied notion in control theory, for developing both sample- and computation-efficient partially observable multi-agent RL.

Xiangyu Liu, Kaiqing Zhang• 2023

Related benchmarks

TaskDatasetResultRank
Multi-Agent Reinforcement LearningBoxpushing
Reward145.3
15
Multi-Agent Reinforcement LearningDectiger
Reward37.72
15
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