Humanoid Parkour Learning
About
Parkour is a grand challenge for legged locomotion, even for quadruped robots, requiring active perception and various maneuvers to overcome multiple challenging obstacles. Existing methods for humanoid locomotion either optimize a trajectory for a single parkour track or train a reinforcement learning policy only to walk with a significant amount of motion references. In this work, we propose a framework for learning an end-to-end vision-based whole-body-control parkour policy for humanoid robots that overcomes multiple parkour skills without any motion prior. Using the parkour policy, the humanoid robot can jump on a 0.42m platform, leap over hurdles, 0.8m gaps, and much more. It can also run at 1.8m/s in the wild and walk robustly on different terrains. We test our policy in indoor and outdoor environments to demonstrate that it can autonomously select parkour skills while following the rotation command of the joystick. We override the arm actions and show that this framework can easily transfer to humanoid mobile manipulation tasks. Videos can be found at https://humanoid4parkour.github.io
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Humanoid Locomotion | RDT-Bench Stairs Up | Success Rate74.2 | 8 | |
| Humanoid Locomotion | RDT-Bench Stairs Down | Success Rate71.5 | 8 | |
| Humanoid Locomotion | RDT-Bench Gaps | Success Rate72.8 | 8 | |
| Humanoid Locomotion | RDT-Bench Platform | Success Rate (SR)65.5 | 8 | |
| Humanoid Locomotion | RDT-Bench Average | Success Rate71 | 8 | |
| Traversal of cluttered indoor scenes | Hurdle-Crouch scenes | Success Rate33.3 | 5 | |
| Traversal of cluttered indoor scenes | Multi-Hurdle scenes | Success Rate (SR)88.7 | 5 | |
| Traversal of cluttered indoor scenes | Side-Hurdle-Crouch scenes | Success Rate40 | 5 | |
| Traversal of cluttered indoor scenes | Side-Hurdle scenes | SR45.1 | 5 | |
| Traversal of cluttered indoor scenes | Side-Crouch scenes | Success Rate64.4 | 5 |