Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars
About
In this paper, we propose to create animatable avatars for interacting hands with 3D Gaussian Splatting (GS) and single-image inputs. Existing GS-based methods designed for single subjects often yield unsatisfactory results due to limited input views, various hand poses, and occlusions. To address these challenges, we introduce a novel two-stage interaction-aware GS framework that exploits cross-subject hand priors and refines 3D Gaussians in interacting areas. Particularly, to handle hand variations, we disentangle the 3D presentation of hands into optimization-based identity maps and learning-based latent geometric features and neural texture maps. Learning-based features are captured by trained networks to provide reliable priors for poses, shapes, and textures, while optimization-based identity maps enable efficient one-shot fitting of out-of-distribution hands. Furthermore, we devise an interaction-aware attention module and a self-adaptive Gaussian refinement module. These modules enhance image rendering quality in areas with intra- and inter-hand interactions, overcoming the limitations of existing GS-based methods. Our proposed method is validated via extensive experiments on the large-scale InterHand2.6M dataset, and it significantly improves the state-of-the-art performance in image quality. Project Page: \url{https://github.com/XuanHuang0/GuassianHand}.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Novel View Synthesis | InterHand2.6M Capture0 (test) | PSNR26.14 | 5 | |
| Novel Pose Synthesis | InterHand2.6M Capture0 (test) | PSNR26.56 | 4 | |
| Hand Avatar Rendering | WildGHand Single (test) | PSNR23.06 | 4 | |
| Hand Avatar Rendering | WildGHand Inter. (test) | PSNR24.69 | 3 | |
| Hand Avatar Rendering | InterHand2.6M Inter. (test) | PSNR26.7 | 3 | |
| Hand Reconstruction | Online videos | PSNR22.95 | 3 | |
| Hand Avatar Rendering | AnchorCrafter Inter. (test) | PSNR24.28 | 3 | |
| Hand Avatar Reconstruction | Collected in-the-wild dataset | PSNR26.2518 | 2 |