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Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians

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In this study, we explore the challenge of efficiently representing scenes with a constrained number of Gaussians. Our analysis shifts from traditional graphics and 2D computer vision to the perspective of point clouds, highlighting the inefficient spatial distribution of Gaussian representation as a key limitation in model performance. To address this, we introduce strategies for densification including blur split and depth reinitialization, and simplification through intersection preserving and sampling. These techniques reorganize the spatial positions of the Gaussians, resulting in significant improvements across various datasets and benchmarks in terms of rendering quality, resource consumption, and storage compression. Our Mini-Splatting integrates seamlessly with the original rasterization pipeline, providing a strong baseline for future research in Gaussian-Splatting-based works. \href{https://github.com/fatPeter/mini-splatting}{Code is available}.

Guangchi Fang, Bing Wang• 2024

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisTanks&Temples (test)
PSNR23.45
239
Novel View SynthesisMip-NeRF 360 (test)
PSNR27.4
166
Novel View SynthesisMipNeRF 360 Outdoor
PSNR24.72
112
Novel View SynthesisMipNeRF 360 Indoor
PSNR30.43
108
Novel View SynthesisMip-NeRF 360
PSNR27.4
102
Novel View SynthesisNeRF Synthetic
PSNR32.39
92
Novel View SynthesisDeep Blending (test)
PSNR29.95
64
Novel View SynthesisMip-NeRF360 (test)
PSNR27.22
58
Novel View SynthesisTanks&Temples
SSIM83.5
39
Novel View SynthesisCustom
PSNR24.88
24
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