Share your thoughts, 1 month free Claude Pro on usSee more
WorkDL logo mark

Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians

About

The recent 3D Gaussian splatting (3D-GS) has shown remarkable rendering fidelity and efficiency compared to NeRF-based neural scene representations. While demonstrating the potential for real-time rendering, 3D-GS encounters rendering bottlenecks in large scenes with complex details due to an excessive number of Gaussian primitives located within the viewing frustum. This limitation is particularly noticeable in zoom-out views and can lead to inconsistent rendering speeds in scenes with varying details. Moreover, it often struggles to capture the corresponding level of details at different scales with its heuristic density control operation. Inspired by the Level-of-Detail (LOD) techniques, we introduce Octree-GS, featuring an LOD-structured 3D Gaussian approach supporting level-of-detail decomposition for scene representation that contributes to the final rendering results. Our model dynamically selects the appropriate level from the set of multi-resolution anchor points, ensuring consistent rendering performance with adaptive LOD adjustments while maintaining high-fidelity rendering results.

Kerui Ren, Lihan Jiang, Tao Lu, Mulin Yu, Linning Xu, Zhangkai Ni, Bo Dai• 2024

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisMipNeRF 360 Indoor
PSNR32.08
120
Novel View SynthesisMip-NeRF360
PSNR27.1
45
View SynthesisUrbanScene3D Sci-Art
PSNR23.81
32
Novel View SynthesisWaymo
PSNR31.84
28
View SynthesisTanks&Temples
PSNR24.68
26
Super-ResolutionMip-NeRF 360
PSNR28.05
24
Image ReconstructionWaymo
PSNR33.12
22
Novel View SynthesisMip-NeRF 360 Outdoor official (test)
PSNR24.83
20
Novel View SynthesisSmallCity
PSNR23.03
19
Novel View SynthesisDeepBlending
PSNR30.01
16
Showing 10 of 29 rows

Other info

Follow for update