Fully Explicit Dynamic Gaussian Splatting
About
3D Gaussian Splatting has shown fast and high-quality rendering results in static scenes by leveraging dense 3D prior and explicit representations. Unfortunately, the benefits of the prior and representation do not involve novel view synthesis for dynamic motions. Ironically, this is because the main barrier is the reliance on them, which requires increasing training and rendering times to account for dynamic motions. In this paper, we design a Explicit 4D Gaussian Splatting(Ex4DGS). Our key idea is to firstly separate static and dynamic Gaussians during training, and to explicitly sample positions and rotations of the dynamic Gaussians at sparse timestamps. The sampled positions and rotations are then interpolated to represent both spatially and temporally continuous motions of objects in dynamic scenes as well as reducing computational cost. Additionally, we introduce a progressive training scheme and a point-backtracking technique that improves Ex4DGS's convergence. We initially train Ex4DGS using short timestamps and progressively extend timestamps, which makes it work well with a few point clouds. The point-backtracking is used to quantify the cumulative error of each Gaussian over time, enabling the detection and removal of erroneous Gaussians in dynamic scenes. Comprehensive experiments on various scenes demonstrate the state-of-the-art rendering quality from our method, achieving fast rendering of 62 fps on a single 2080Ti GPU.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Novel View Synthesis | Neural 3D Video Dataset Standard (All six scenes) | PSNR32.11 | 36 | |
| Dynamic Scene Reconstruction | Neural 3D Video 19 (full) | PSNR32.11 | 17 | |
| Dynamic View Synthesis | Neural 3D Video 19 (test) | PSNR32.11 | 16 | |
| Novel View Synthesis | Neural 3D Video Dataset (Flame Salmon scene) | PSNR28.77 | 13 | |
| Novel View Synthesis | Technicolor | PSNR33.62 | 6 | |
| Novel View Synthesis | Neural3DV | PSNR32.11 | 6 | |
| Novel View Synthesis | ENeRF-Outdoor | PSNR24.89 | 6 | |
| Novel View Synthesis | SelfCap | PSNR24.96 | 6 | |
| Dyna mic Scen e Modelin g | Technicolor scene, frames #170-#269 (train) | PSNR32.24 | 4 | |
| Dynamic Scene Rendering | Technicolor Birthday scene, frames 50-169 (test) | PSNR30.56 | 4 |