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End-to-End Rate-Distortion Optimized 3D Gaussian Representation

About

3D Gaussian Splatting (3DGS) has become an emerging technique with remarkable potential in 3D representation and image rendering. However, the substantial storage overhead of 3DGS significantly impedes its practical applications. In this work, we formulate the compact 3D Gaussian learning as an end-to-end Rate-Distortion Optimization (RDO) problem and propose RDO-Gaussian that can achieve flexible and continuous rate control. RDO-Gaussian addresses two main issues that exist in current schemes: 1) Different from prior endeavors that minimize the rate under the fixed distortion, we introduce dynamic pruning and entropy-constrained vector quantization (ECVQ) that optimize the rate and distortion at the same time. 2) Previous works treat the colors of each Gaussian equally, while we model the colors of different regions and materials with learnable numbers of parameters. We verify our method on both real and synthetic scenes, showcasing that RDO-Gaussian greatly reduces the size of 3D Gaussian over 40x, and surpasses existing methods in rate-distortion performance.

Henan Wang, Hanxin Zhu, Tianyu He, Runsen Feng, Jiajun Deng, Jiang Bian, Zhibo Chen• 2024

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisMip-NeRF 360
PSNR27.05
143
3D ReconstructionMip-NeRF 360
PSNR27.05
66
Novel View SynthesisMip-NeRF360
PSNR27.05
45
Novel View SynthesisBungeeNeRF
PSNR26.54
36
3D Scene ReconstructionDeepBlending
PSNR29.63
30
Novel View SynthesisDeep Blending
PSNR29.72
29
Novel View SynthesisTanks&Temples
PSNR23.32
29
3D Scene ReconstructionTank & Temples
PSNR23.34
26
3D Scene Compression3D Scene Compression Performance
Encoding Time (s)1.1
21
Novel View SynthesisTanks&Temples
PSNR22.09
17
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