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Exclusively Penalized Q-learning for Offline Reinforcement Learning

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Constraint-based offline reinforcement learning (RL) involves policy constraints or imposing penalties on the value function to mitigate overestimation errors caused by distributional shift. This paper focuses on a limitation in existing offline RL methods with penalized value function, indicating the potential for underestimation bias due to unnecessary bias introduced in the value function. To address this concern, we propose Exclusively Penalized Q-learning (EPQ), which reduces estimation bias in the value function by selectively penalizing states that are prone to inducing estimation errors. Numerical results show that our method significantly reduces underestimation bias and improves performance in various offline control tasks compared to other offline RL methods

Junghyuk Yeom, Yonghyeon Jo, Jungmo Kim, Sanghyeon Lee, Seungyul Han• 2024

Related benchmarks

TaskDatasetResultRank
Offline Reinforcement LearningD4RL antmaze-umaze (diverse)
Normalized Score78.3
40
Offline Reinforcement LearningD4RL AntMaze
AntMaze Umaze Return99.4
39
Offline Reinforcement LearningD4RL MuJoCo Hopper medium standard
Normalized Score101.3
36
Offline Reinforcement LearningD4RL Adroit pen (cloned)
Normalized Return91.8
32
Offline Reinforcement LearningD4RL Adroit pen (human)
Normalized Return83.9
32
Offline Reinforcement LearningD4RL Adroit (expert, human)
Adroit Door Return (Human)13.2
29
Offline Reinforcement LearningD4RL antmaze-med (diverse)
Normalized Score86.7
26
Offline Reinforcement LearningD4RL antmaze-large (play)
Normalized Score40
26
Offline Reinforcement LearningD4RL antmaze-large (diverse)
Normalized Score36.7
26
Offline Reinforcement LearningMuJoCo hopper D4RL (medium-replay)
Normalized Return97.8
26
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