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VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction

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Although 3D Gaussian Splatting has been widely studied because of its realistic and efficient novel-view synthesis, it is still challenging to extract a high-quality surface from the point-based representation. Previous works improve the surface by incorporating geometric priors from the off-the-shelf normal estimator. However, there are two main limitations: 1) Supervising normals rendered from 3D Gaussians effectively updates the rotation parameter but is less effective for other geometric parameters; 2) The inconsistency of predicted normal maps across multiple views may lead to severe reconstruction artifacts. In this paper, we propose a Depth-Normal regularizer that directly couples normal with other geometric parameters, leading to full updates of the geometric parameters from normal regularization. We further propose a confidence term to mitigate inconsistencies of normal predictions across multiple views. Moreover, we also introduce a densification and splitting strategy to regularize the size and distribution of 3D Gaussians for more accurate surface modeling. Compared with Gaussian-based baselines, experiments show that our approach obtains better reconstruction quality and maintains competitive appearance quality at faster training speed and 100+ FPS rendering.

Hanlin Chen, Fangyin Wei, Chen Li, Tianxin Huang, Yunsong Wang, Gim Hee Lee• 2024

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisMipNeRF 360 Outdoor
PSNR24.31
112
Novel View SynthesisMipNeRF 360 Indoor
PSNR30.53
108
Surface ReconstructionDTU
Scan 24 Metric Value0.55
34
Surface ReconstructionTanks&Temples
Mean40
27
View SynthesisUrbanScene3D Sci-Art
PSNR19.31
22
Novel View SynthesisBuilding Mill19 (test)
SSIM50.2
13
Novel View SynthesisUrbanScene3D Residence (test)
SSIM62.3
13
Novel View SynthesisRubble (test)
SSIM0.541
13
Object-level ReconstructionDTU 21 (test)
CD (Scan 24)0.55
8
Novel View SynthesisGauU-Scene Russian Building
SSIM0.724
8
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