DexGraspNet 2.0: Learning Generative Dexterous Grasping in Large-scale Synthetic Cluttered Scenes
About
Grasping in cluttered scenes remains highly challenging for dexterous hands due to the scarcity of data. To address this problem, we present a large-scale synthetic benchmark, encompassing 1319 objects, 8270 scenes, and 427 million grasps. Beyond benchmarking, we also propose a novel two-stage grasping method that learns efficiently from data by using a diffusion model that conditions on local geometry. Our proposed generative method outperforms all baselines in simulation experiments. Furthermore, with the aid of test-time-depth restoration, our method demonstrates zero-shot sim-to-real transfer, attaining 90.7% real-world dexterous grasping success rate in cluttered scenes.
Jialiang Zhang, Haoran Liu, Danshi Li, Xinqiang Yu, Haoran Geng, Yufei Ding, Jiayi Chen, He Wang• 2024
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Dexterous Grasping | ShapeNet Dense | Success Rate81.5 | 6 | |
| Dexterous Grasping | GraspNet-1Billion Dense | Success Rate83.3 | 6 | |
| Dexterous Grasping | GraspNet-1Billion (Random) | Success Rate79.5 | 6 | |
| Dexterous Grasping | ShapeNet (Random) | Success Rate77.1 | 6 | |
| Dexterous Grasping | ShapeNet (Loose) | Success Rate73.5 | 6 | |
| Dexterous Grasping | GraspNet-1Billion (Loose) | Success Rate73.9 | 6 | |
| Dexterous Grasping | Real-world Cluttered Scenes Scene #1 | Success Rate100 | 2 | |
| Dexterous Grasping | Real-world Cluttered Scenes Scene #4 | Success Rate100 | 2 | |
| Dexterous Grasping | Real-world Cluttered Scenes Scene #5 | Success Rate88.9 | 2 | |
| Dexterous Grasping | Real-world Cluttered Scenes Scene #2 | Success Rate50 | 2 |
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