Our new X account is live! Follow @wizwand_team for updates
WorkDL logo mark

DexGraspNet 2.0: Learning Generative Dexterous Grasping in Large-scale Synthetic Cluttered Scenes

About

Grasping in cluttered scenes remains highly challenging for dexterous hands due to the scarcity of data. To address this problem, we present a large-scale synthetic benchmark, encompassing 1319 objects, 8270 scenes, and 427 million grasps. Beyond benchmarking, we also propose a novel two-stage grasping method that learns efficiently from data by using a diffusion model that conditions on local geometry. Our proposed generative method outperforms all baselines in simulation experiments. Furthermore, with the aid of test-time-depth restoration, our method demonstrates zero-shot sim-to-real transfer, attaining 90.7% real-world dexterous grasping success rate in cluttered scenes.

Jialiang Zhang, Haoran Liu, Danshi Li, Xinqiang Yu, Haoran Geng, Yufei Ding, Jiayi Chen, He Wang• 2024

Related benchmarks

TaskDatasetResultRank
Dexterous GraspingShapeNet Dense
Success Rate81.5
6
Dexterous GraspingGraspNet-1Billion Dense
Success Rate83.3
6
Dexterous GraspingGraspNet-1Billion (Random)
Success Rate79.5
6
Dexterous GraspingShapeNet (Random)
Success Rate77.1
6
Dexterous GraspingShapeNet (Loose)
Success Rate73.5
6
Dexterous GraspingGraspNet-1Billion (Loose)
Success Rate73.9
6
Dexterous GraspingReal-world Cluttered Scenes Scene #1
Success Rate100
2
Dexterous GraspingReal-world Cluttered Scenes Scene #4
Success Rate100
2
Dexterous GraspingReal-world Cluttered Scenes Scene #5
Success Rate88.9
2
Dexterous GraspingReal-world Cluttered Scenes Scene #2
Success Rate50
2
Showing 10 of 12 rows

Other info

Follow for update