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WildGaussians: 3D Gaussian Splatting in the Wild

About

While the field of 3D scene reconstruction is dominated by NeRFs due to their photorealistic quality, 3D Gaussian Splatting (3DGS) has recently emerged, offering similar quality with real-time rendering speeds. However, both methods primarily excel with well-controlled 3D scenes, while in-the-wild data - characterized by occlusions, dynamic objects, and varying illumination - remains challenging. NeRFs can adapt to such conditions easily through per-image embedding vectors, but 3DGS struggles due to its explicit representation and lack of shared parameters. To address this, we introduce WildGaussians, a novel approach to handle occlusions and appearance changes with 3DGS. By leveraging robust DINO features and integrating an appearance modeling module within 3DGS, our method achieves state-of-the-art results. We demonstrate that WildGaussians matches the real-time rendering speed of 3DGS while surpassing both 3DGS and NeRF baselines in handling in-the-wild data, all within a simple architectural framework.

Jonas Kulhanek, Songyou Peng, Zuzana Kukelova, Marc Pollefeys, Torsten Sattler• 2024

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisD-RE10K-iPhone full-image fidelity (test)
PSNR20.44
26
Novel View SynthesisD-RE10K static regions only (test)
PSNR18.11
26
Novel View SynthesisSacre Coeur Phototourism (test)
PSNR22.71
16
Novel View SynthesisTrevi Fountain Phototourism (test)
PSNR23.7
16
Novel View SynthesisPhoto Tourism Brandenburg Gate
PSNR27.77
12
Novel View SynthesisPhoto Tourism Trevi Fountain
PSNR23.63
12
Novel View SynthesisPhoto Tourism Sacre Coeur
PSNR22.56
12
Novel View SynthesisBrandenburg Gate Phototourism (test)
PSNR27.29
11
Illumination CorrectionEndoNeRF EC (Pulling)
PSNR15.28
10
Illumination CorrectionEndoNeRF EC (Cutting)
PSNR17.71
10
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