SUMO: Search-Based Uncertainty Estimation for Model-Based Offline Reinforcement Learning
About
The performance of offline reinforcement learning (RL) suffers from the limited size and quality of static datasets. Model-based offline RL addresses this issue by generating synthetic samples through a dynamics model to enhance overall performance. To evaluate the reliability of the generated samples, uncertainty estimation methods are often employed. However, model ensemble, the most commonly used uncertainty estimation method, is not always the best choice. In this paper, we propose a \textbf{S}earch-based \textbf{U}ncertainty estimation method for \textbf{M}odel-based \textbf{O}ffline RL (SUMO) as an alternative. SUMO characterizes the uncertainty of synthetic samples by measuring their cross entropy against the in-distribution dataset samples, and uses an efficient search-based method for implementation. In this way, SUMO can achieve trustworthy uncertainty estimation. We integrate SUMO into several model-based offline RL algorithms including MOPO and Adapted MOReL (AMOReL), and provide theoretical analysis for them. Extensive experimental results on D4RL datasets demonstrate that SUMO can provide more accurate uncertainty estimation and boost the performance of base algorithms. These indicate that SUMO could be a better uncertainty estimator for model-based offline RL when used in either reward penalty or trajectory truncation. Our code is available and will be open-source for further research and development.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Offline Reinforcement Learning | D4RL halfcheetah-medium-expert | Normalized Score106.6 | 117 | |
| Offline Reinforcement Learning | D4RL hopper-medium-expert | Normalized Score107.8 | 115 | |
| Offline Reinforcement Learning | D4RL walker2d-random | Normalized Score27.9 | 77 | |
| Offline Reinforcement Learning | D4RL Medium-Replay Hopper | Normalized Score109.9 | 72 | |
| Offline Reinforcement Learning | D4RL halfcheetah-random | Normalized Score34.9 | 70 | |
| Offline Reinforcement Learning | D4RL Medium HalfCheetah | Normalized Score84.3 | 59 | |
| Offline Reinforcement Learning | D4RL Medium-Replay HalfCheetah | Normalized Score76.2 | 59 | |
| Offline Reinforcement Learning | D4RL Medium Walker2d | Normalized Score94.1 | 58 | |
| Offline Reinforcement Learning | D4RL walker2d medium-replay | Normalized Score78.2 | 45 | |
| Offline Reinforcement Learning | D4RL hopper-random | Mean Normalized Score30.8 | 16 |