SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM
About
We present SGS-SLAM, the first semantic visual SLAM system based on Gaussian Splatting. It incorporates appearance, geometry, and semantic features through multi-channel optimization, addressing the oversmoothing limitations of neural implicit SLAM systems in high-quality rendering, scene understanding, and object-level geometry. We introduce a unique semantic feature loss that effectively compensates for the shortcomings of traditional depth and color losses in object optimization. Through a semantic-guided keyframe selection strategy, we prevent erroneous reconstructions caused by cumulative errors. Extensive experiments demonstrate that SGS-SLAM delivers state-of-the-art performance in camera pose estimation, map reconstruction, precise semantic segmentation, and object-level geometric accuracy, while ensuring real-time rendering capabilities.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Novel View Synthesis | ScanNet | PSNR22.27 | 132 | |
| Camera Tracking | BONN | ATE RMSE (cm)89.4 | 16 | |
| Dense SLAM | Replica | FPS2.11 | 15 | |
| Rendering | Replica Average | PSNR34.66 | 14 | |
| Photometric Reconstruction | Replica | PSNR32.11 | 13 | |
| Rendering | Bonn RGB-D movbox2 | PSNR20.46 | 13 | |
| Camera Tracking | TUM RGB-D dynamic sitting and walking sequences | f3 Walking RMSE (s-axis)60.3 | 13 | |
| Rendering Quality | Wild-SLAM | LPIPS0.409 | 11 | |
| Camera Tracking | ScanNet | ATE9.86 | 11 | |
| Rendering | Bonn RGB-D Ps_track | PSNR17.02 | 9 |