Share your thoughts, 1 month free Claude Pro on usSee more
WorkDL logo mark

SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM

About

We present SGS-SLAM, the first semantic visual SLAM system based on Gaussian Splatting. It incorporates appearance, geometry, and semantic features through multi-channel optimization, addressing the oversmoothing limitations of neural implicit SLAM systems in high-quality rendering, scene understanding, and object-level geometry. We introduce a unique semantic feature loss that effectively compensates for the shortcomings of traditional depth and color losses in object optimization. Through a semantic-guided keyframe selection strategy, we prevent erroneous reconstructions caused by cumulative errors. Extensive experiments demonstrate that SGS-SLAM delivers state-of-the-art performance in camera pose estimation, map reconstruction, precise semantic segmentation, and object-level geometric accuracy, while ensuring real-time rendering capabilities.

Mingrui Li, Shuhong Liu, Heng Zhou, Guohao Zhu, Na Cheng, Tianchen Deng, Hongyu Wang• 2024

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisScanNet
PSNR22.27
132
Camera TrackingBONN
ATE RMSE (cm)89.4
16
Dense SLAMReplica
FPS2.11
15
RenderingReplica Average
PSNR34.66
14
Photometric ReconstructionReplica
PSNR32.11
13
RenderingBonn RGB-D movbox2
PSNR20.46
13
Camera TrackingTUM RGB-D dynamic sitting and walking sequences
f3 Walking RMSE (s-axis)60.3
13
Rendering QualityWild-SLAM
LPIPS0.409
11
Camera TrackingScanNet
ATE9.86
11
RenderingBonn RGB-D Ps_track
PSNR17.02
9
Showing 10 of 26 rows

Other info

Follow for update