VLM-Social-Nav: Socially Aware Robot Navigation through Scoring using Vision-Language Models
About
We propose VLM-Social-Nav, a novel Vision-Language Model (VLM) based navigation approach to compute a robot's motion in human-centered environments. Our goal is to make real-time decisions on robot actions that are socially compliant with human expectations. We utilize a perception model to detect important social entities and prompt a VLM to generate guidance for socially compliant robot behavior. VLM-Social-Nav uses a VLM-based scoring module that computes a cost term that ensures socially appropriate and effective robot actions generated by the underlying planner. Our overall approach reduces reliance on large training datasets and enhances adaptability in decision-making. In practice, it results in improved socially compliant navigation in human-shared environments. We demonstrate and evaluate our system in four different real-world social navigation scenarios with a Turtlebot robot. We observe at least 27.38% improvement in the average success rate and 19.05% improvement in the average collision rate in the four social navigation scenarios. Our user study score shows that VLM-Social-Nav generates the most socially compliant navigation behavior.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Social Robot Navigation | Walking-talk experimental scenario 1.0 | NT90 | 12 | |
| Social Robot Navigation | Queuing experimental scenario 1.0 | NT90 | 6 | |
| Socially-compliant Robot Navigation | Queuing scenario 1.0 (test) | NT90 | 6 | |
| Social Robot Navigation | Wiping glass-wall experimental scenario 1.0 | NT32.21 | 6 | |
| Robot navigation | Photography experimental scenario 1.0 (test) | NT27.01 | 6 | |
| Social Robot Navigation | Photography experimental scenario 1.0 | NT27.01 | 6 | |
| Social Navigation | LISN Reception Desk Arena 3.0 (Scenario b) | Success Rate50 | 3 | |
| Social Navigation | LISN Go Forklift in Hurry Arena 3.0 (Scenario d) | Success Rate60 | 3 | |
| Social Navigation | LISN Follow Doctor Arena 3.0 (Scenario a) | Success Rate0.00e+0 | 3 | |
| Social Navigation | LISN Public Area Arena 3.0 (Scenario c) | Success Rate0.3 | 3 |