Counterfactual Multi-Agent Policy Gradients
About
Cooperative multi-agent systems can be naturally used to model many real world problems, such as network packet routing and the coordination of autonomous vehicles. There is a great need for new reinforcement learning methods that can efficiently learn decentralised policies for such systems. To this end, we propose a new multi-agent actor-critic method called counterfactual multi-agent (COMA) policy gradients. COMA uses a centralised critic to estimate the Q-function and decentralised actors to optimise the agents' policies. In addition, to address the challenges of multi-agent credit assignment, it uses a counterfactual baseline that marginalises out a single agent's action, while keeping the other agents' actions fixed. COMA also uses a critic representation that allows the counterfactual baseline to be computed efficiently in a single forward pass. We evaluate COMA in the testbed of StarCraft unit micromanagement, using a decentralised variant with significant partial observability. COMA significantly improves average performance over other multi-agent actor-critic methods in this setting, and the best performing agents are competitive with state-of-the-art centralised controllers that get access to the full state.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Multi-Agent Reinforcement Learning | Level-Based Foraging 10x10-3p-5f v2 (test) | Final Episode Return12 | 10 | |
| Multi-Agent Reinforcement Learning | Level-Based Foraging 2s-10x10-3p-3f v2 (test) | Final Episode Return20 | 10 | |
| Multi-Agent Reinforcement Learning | SMAC 1c3s5z (test) | Test Win Rate31 | 10 | |
| Multi-Agent Reinforcement Learning | Level-Based Foraging 2s-8x8-2p-2f-coop v2 (test) | Final Episode Return6 | 10 | |
| Multi-Agent Reinforcement Learning | Level-Based Foraging 10x10-4p-3f v2 (test) | Final Episode Return4 | 10 | |
| Multi-agent unit micromanagement | StarCraft scenario 5w unit micromanagement benchmark (test) | Mean Win Percentage82 | 9 | |
| Multi-agent unit micromanagement | StarCraft unit micromanagement benchmark scenario 5m (final 1000 evaluation episodes) | Mean Win Rate81 | 9 | |
| Multi-agent unit micromanagement | StarCraft 2d_3z (final 1000 evaluation) | Mean Win Rate47 | 9 | |
| Multi-Agent Reinforcement Learning | SMAC 3s5z (test) | Test Win Rate1 | 8 | |
| Multi-agent unit micromanagement | StarCraft scenario 3m (evaluation) | Mean Win Percentage87 | 7 |