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SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition

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3D Gaussian Splatting has emerged as an alternative 3D representation for novel view synthesis, benefiting from its high-quality rendering results and real-time rendering speed. However, the 3D Gaussians learned by 3D-GS have ambiguous structures without any geometry constraints. This inherent issue in 3D-GS leads to a rough boundary when segmenting individual objects. To remedy these problems, we propose SAGD, a conceptually simple yet effective boundary-enhanced segmentation pipeline for 3D-GS to improve segmentation accuracy while preserving segmentation speed. Specifically, we introduce a Gaussian Decomposition scheme, which ingeniously utilizes the special structure of 3D Gaussian, finds out, and then decomposes the boundary Gaussians. Moreover, to achieve fast interactive 3D segmentation, we introduce a novel training-free pipeline by lifting a 2D foundation model to 3D-GS. Extensive experiments demonstrate that our approach achieves high-quality 3D segmentation without rough boundary issues, which can be easily applied to other scene editing tasks.

Xu Hu, Yuxi Wang, Lue Fan, Chuanchen Luo, Junsong Fan, Zhen Lei, Qing Li, Junran Peng, Zhaoxiang Zhang• 2024

Related benchmarks

TaskDatasetResultRank
3D Object ExtractionLERF
Accuracy98.9
26
3D Object ExtractionLLFF
Accuracy97.9
26
3D Object ExtractionMip-NeRF 360
Acc97.3
26
Novel View SynthesisNeRDS 360 6thAndMission_medium
PSNR25.422
15
Novel View SynthesisNeRDS 360 GrantAndCalifornia
PSNR22.707
15
Novel View SynthesisNeRDS 360 VanNessAveAndTurkSt
PSNR22.927
8
Novel View SynthesisNeRDS 360 Mean
PSNR21.648
4
Novel View SynthesisSCRREAM (Scene 02)
PSNR23.718
3
Novel View SynthesisSCRREAM (Scene 01)
PSNR34.184
3
Novel View SynthesisSCRREAM (Scene 02 full 00)
PSNR38.078
3
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