SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition
About
3D Gaussian Splatting has emerged as an alternative 3D representation for novel view synthesis, benefiting from its high-quality rendering results and real-time rendering speed. However, the 3D Gaussians learned by 3D-GS have ambiguous structures without any geometry constraints. This inherent issue in 3D-GS leads to a rough boundary when segmenting individual objects. To remedy these problems, we propose SAGD, a conceptually simple yet effective boundary-enhanced segmentation pipeline for 3D-GS to improve segmentation accuracy while preserving segmentation speed. Specifically, we introduce a Gaussian Decomposition scheme, which ingeniously utilizes the special structure of 3D Gaussian, finds out, and then decomposes the boundary Gaussians. Moreover, to achieve fast interactive 3D segmentation, we introduce a novel training-free pipeline by lifting a 2D foundation model to 3D-GS. Extensive experiments demonstrate that our approach achieves high-quality 3D segmentation without rough boundary issues, which can be easily applied to other scene editing tasks.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| 3D Object Extraction | LERF | Accuracy98.9 | 26 | |
| 3D Object Extraction | LLFF | Accuracy97.9 | 26 | |
| 3D Object Extraction | Mip-NeRF 360 | Acc97.3 | 26 | |
| Novel View Synthesis | NeRDS 360 6thAndMission_medium | PSNR25.422 | 15 | |
| Novel View Synthesis | NeRDS 360 GrantAndCalifornia | PSNR22.707 | 15 | |
| Novel View Synthesis | NeRDS 360 VanNessAveAndTurkSt | PSNR22.927 | 8 | |
| Novel View Synthesis | NeRDS 360 Mean | PSNR21.648 | 4 | |
| Novel View Synthesis | SCRREAM (Scene 02) | PSNR23.718 | 3 | |
| Novel View Synthesis | SCRREAM (Scene 01) | PSNR34.184 | 3 | |
| Novel View Synthesis | SCRREAM (Scene 02 full 00) | PSNR38.078 | 3 |