Noise-conditioned Energy-based Annealed Rewards (NEAR): A Generative Framework for Imitation Learning from Observation
About
This paper introduces a new imitation learning framework based on energy-based generative models capable of learning complex, physics-dependent, robot motion policies through state-only expert motion trajectories. Our algorithm, called Noise-conditioned Energy-based Annealed Rewards (NEAR), constructs several perturbed versions of the expert's motion data distribution and learns smooth, and well-defined representations of the data distribution's energy function using denoising score matching. We propose to use these learnt energy functions as reward functions to learn imitation policies via reinforcement learning. We also present a strategy to gradually switch between the learnt energy functions, ensuring that the learnt rewards are always well-defined in the manifold of policy-generated samples. We evaluate our algorithm on complex humanoid tasks such as locomotion and martial arts and compare it with state-only adversarial imitation learning algorithms like Adversarial Motion Priors (AMP). Our framework sidesteps the optimisation challenges of adversarial imitation learning techniques and produces results comparable to AMP in several quantitative metrics across multiple imitation settings.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Robot Manipulation | Meta-World | Button Success Rate76.8 | 9 | |
| Robot Manipulation | RoboMimic ph | Lift Success Rate93.6 | 9 | |
| Imitation Learning | Imitation Learning Tasks Aggregate | IQM9.86 | 7 | |
| Inverse Reinforcement Learning | Ant | Normalized Performance46 | 6 | |
| Inverse Reinforcement Learning | Half Cheetah | Normalized Performance9 | 6 | |
| Inverse Reinforcement Learning | Hopper | Normalized Performance22 | 6 | |
| Inverse Reinforcement Learning | Point Maze | Normalized Performance0.28 | 6 | |
| Inverse Reinforcement Learning | Point Maze Flipped | Normalized Performance29 | 3 | |
| Inverse Reinforcement Learning | Ant Disabled | Normalized Performance0.33 | 3 | |
| Inverse Reinforcement Learning | Half Cheetah Windy | Normalized Performance10 | 3 |