Reflection of Episodes: Learning to Play Game from Expert and Self Experiences
About
StarCraft II is a complex and dynamic real-time strategy (RTS) game environment, which is very suitable for artificial intelligence and reinforcement learning research. To address the problem of Large Language Model(LLM) learning in complex environments through self-reflection, we propose a Reflection of Episodes(ROE) framework based on expert experience and self-experience. This framework first obtains key information in the game through a keyframe selection method, then makes decisions based on expert experience and self-experience. After a game is completed, it reflects on the previous experience to obtain new self-experience. Finally, in the experiment, our method beat the robot under the Very Hard difficulty in TextStarCraft II. We analyze the data of the LLM in the process of the game in detail, verified its effectiveness.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Game Playing | TextStarCraft II Harder Level-5 | Winning Rate10 | 2 | |
| Game Playing | TextStarCraft II VeryHard Level-6 | Winning Rate2 | 2 | |
| Game Playing | TextStarCraft II Hard Level-4 | Winning Rate10 | 2 | |
| Game Playing | TextStarCraft II Elite Level-7 | Winning Rate0.00e+0 | 1 |