Omni-Scene: Omni-Gaussian Representation for Ego-Centric Sparse-View Scene Reconstruction
About
Prior works employing pixel-based Gaussian representation have demonstrated efficacy in feed-forward sparse-view reconstruction. However, such representation necessitates cross-view overlap for accurate depth estimation, and is challenged by object occlusions and frustum truncations. As a result, these methods require scene-centric data acquisition to maintain cross-view overlap and complete scene visibility to circumvent occlusions and truncations, which limits their applicability to scene-centric reconstruction. In contrast, in autonomous driving scenarios, a more practical paradigm is ego-centric reconstruction, which is characterized by minimal cross-view overlap and frequent occlusions and truncations. The limitations of pixel-based representation thus hinder the utility of prior works in this task. In light of this, this paper conducts an in-depth analysis of different representations, and introduces Omni-Gaussian representation with tailored network design to complement their strengths and mitigate their drawbacks. Experiments show that our method significantly surpasses state-of-the-art methods, pixelSplat and MVSplat, in ego-centric reconstruction, and achieves comparable performance to prior works in scene-centric reconstruction.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Scene Reconstruction | nuScenes | PSNR24.27 | 26 | |
| Two-view reconstruction | Matterport3D (test) | WS-PSNR25.43 | 18 | |
| Two-view reconstruction | Replica (test) | WS-PSNR27.14 | 6 | |
| Novel View Synthesis | Matterport3D (train) | Training Time (s/iter)3.23 | 6 | |
| Two-view reconstruction | Residential (test) | WS-PSNR27.61 | 6 | |
| Two-view reconstruction | 360Loc | WS-PSNR27.41 | 5 | |
| Novel View Synthesis | 360Loc 3.0m Baseline | PCC0.86 | 4 | |
| Panoramic View Synthesis | Matterport3D 1.5m baseline (test) | LRCE32.5 | 4 | |
| Depth Estimation | Matterport3D 2.0m baseline | AbsRel0.36 | 4 | |
| Depth Estimation | Matterport3D 1.5m baseline | Absolute Relative Error (AbsRel)34 | 4 |