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Omni-Scene: Omni-Gaussian Representation for Ego-Centric Sparse-View Scene Reconstruction

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Prior works employing pixel-based Gaussian representation have demonstrated efficacy in feed-forward sparse-view reconstruction. However, such representation necessitates cross-view overlap for accurate depth estimation, and is challenged by object occlusions and frustum truncations. As a result, these methods require scene-centric data acquisition to maintain cross-view overlap and complete scene visibility to circumvent occlusions and truncations, which limits their applicability to scene-centric reconstruction. In contrast, in autonomous driving scenarios, a more practical paradigm is ego-centric reconstruction, which is characterized by minimal cross-view overlap and frequent occlusions and truncations. The limitations of pixel-based representation thus hinder the utility of prior works in this task. In light of this, this paper conducts an in-depth analysis of different representations, and introduces Omni-Gaussian representation with tailored network design to complement their strengths and mitigate their drawbacks. Experiments show that our method significantly surpasses state-of-the-art methods, pixelSplat and MVSplat, in ego-centric reconstruction, and achieves comparable performance to prior works in scene-centric reconstruction.

Dongxu Wei, Zhiqi Li, Peidong Liu• 2024

Related benchmarks

TaskDatasetResultRank
Scene ReconstructionnuScenes
PSNR24.27
26
Two-view reconstructionMatterport3D (test)
WS-PSNR25.43
18
Two-view reconstructionReplica (test)
WS-PSNR27.14
6
Novel View SynthesisMatterport3D (train)
Training Time (s/iter)3.23
6
Two-view reconstructionResidential (test)
WS-PSNR27.61
6
Two-view reconstruction360Loc
WS-PSNR27.41
5
Novel View Synthesis360Loc 3.0m Baseline
PCC0.86
4
Panoramic View SynthesisMatterport3D 1.5m baseline (test)
LRCE32.5
4
Depth EstimationMatterport3D 2.0m baseline
AbsRel0.36
4
Depth EstimationMatterport3D 1.5m baseline
Absolute Relative Error (AbsRel)34
4
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