TacSL: A Library for Visuotactile Sensor Simulation and Learning
About
For both humans and robots, the sense of touch, known as tactile sensing, is critical for performing contact-rich manipulation tasks. Three key challenges in robotic tactile sensing are 1) interpreting sensor signals, 2) generating sensor signals in novel scenarios, and 3) learning sensor-based policies. For visuotactile sensors, interpretation has been facilitated by their close relationship with vision sensors (e.g., RGB cameras). However, generation is still difficult, as visuotactile sensors typically involve contact, deformation, illumination, and imaging, all of which are expensive to simulate; in turn, policy learning has been challenging, as simulation cannot be leveraged for large-scale data collection. We present TacSL (taxel), a library for GPU-based visuotactile sensor simulation and learning. TacSL can be used to simulate visuotactile images and extract contact-force distributions over $200\times$ faster than the prior state-of-the-art, all within the widely-used Isaac Simulator. Furthermore, TacSL provides a learning toolkit containing multiple sensor models, contact-intensive training environments, and online/offline algorithms that can facilitate policy learning for sim-to-real applications. On the algorithmic side, we introduce a novel online reinforcement-learning algorithm called asymmetric actor-critic distillation (AACD), designed to effectively and efficiently learn tactile-based policies in simulation that can transfer to the real world. Finally, we demonstrate the utility of our library and algorithms by evaluating the benefits of distillation and multimodal sensing for contact-rich manipulation tasks, and most critically, performing sim-to-real transfer. Supplementary videos and results are at https://iakinola23.github.io/tacsl/.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Peg Insertion | Real-world | Success Rate15 | 16 | |
| Bin Packing | Real-world environment | Mean Timesteps to Success96.9 | 5 | |
| Book Shelving | Real-world environment | Mean Timesteps to Success99.4 | 5 | |
| Drawer Pulling | Real-world environment | Mean Timesteps to Success63.7 | 5 | |
| Drawer Pulling | Real-world Drawer Pulling Sim-to-Real | Success Rate0.8 | 5 | |
| Peg Insertion | Real-world environment | Mean Timesteps to Success76.9 | 5 | |
| Bin Packing | Real-world Bin Packing Sim-to-Real | Success Rate16 | 5 | |
| Book Shelving | Real-world Book Shelving Sim-to-Real | Success Rate23 | 5 | |
| Peg Insertion | Real-world Peg Insertion Sim-to-Real | Success Rate19 | 5 | |
| Nut Threading | Simulation | Success Rate70.8 | 4 |