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BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis

About

We present billboard Splatting (BBSplat) - a novel approach for novel view synthesis based on textured geometric primitives. BBSplat represents the scene as a set of optimizable textured planar primitives with learnable RGB textures and alpha-maps to control their shape. BBSplat primitives can be used in any Gaussian Splatting pipeline as drop-in replacements for Gaussians. The proposed primitives close the rendering quality gap between 2D and 3D Gaussian Splatting (GS), enabling the accurate extraction of 3D mesh as in the 2DGS framework. Additionally, the explicit nature of planar primitives enables the use of the ray-tracing effects in rasterization. Our novel regularization term encourages textures to have a sparser structure, enabling an efficient compression that leads to a reduction in the storage space of the model up to x17 times compared to 3DGS. Our experiments show the efficiency of BBSplat on standard datasets of real indoor and outdoor scenes such as Tanks&Temples, DTU, and Mip-NeRF-360. Namely, we achieve a state-of-the-art PSNR of 29.72 for DTU at Full HD resolution.

David Svitov, Pietro Morerio, Lourdes Agapito, Alessio Del Bue• 2024

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisTanks&Temples (test)
PSNR23.4
239
Novel View SynthesisMip-NeRF 360 (test)
PSNR27.73
166
Novel View SynthesisMipNeRF 360 Outdoor
PSNR23.71
112
Novel View SynthesisMipNeRF 360 Indoor
PSNR31.16
108
Novel View SynthesisMip-NeRF360
PSNR26.98
104
Novel View SynthesisMip-NeRF 360
PSNR28.37
102
Novel View SynthesisTanks&Temples
PSNR23.83
52
Novel View SynthesisDeepBlending (test)
PSNR28.78
43
Novel View SynthesisCustom
PSNR26.57
24
Novel View SynthesisDeepBlending
PSNR29.24
18
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