EVA-Gaussian: 3D Gaussian-based Real-time Human Novel View Synthesis under Diverse Multi-view Camera Settings
About
Feed-forward based 3D Gaussian Splatting methods have demonstrated exceptional capability in real-time novel view synthesis for human models. However, current approaches are confined to either dense viewpoint configurations or restricted image resolutions. These limitations hinder their flexibility in free-viewpoint rendering across a wide range of camera view angle discrepancies, and also restrict their ability to recover fine-grained human details in real time using commonly available GPUs. To address these challenges, we propose a novel pipeline named EVA-Gaussian for 3D human novel view synthesis across diverse multi-view camera settings. Specifically, we first design an Efficient Cross-View Attention (EVA) module to effectively fuse cross-view information under high resolution inputs and sparse view settings, while minimizing temporal and computational overhead. Additionally, we introduce a feature refinement mechianism to predict the attributes of the 3D Gaussians and assign a feature value to each Gaussian, enabling the correction of artifacts caused by geometric inaccuracies in position estimation and enhancing overall visual fidelity. Experimental results on the THuman2.0 and THumansit datasets showcase the superiority of EVA-Gaussian in rendering quality across diverse camera settings. Project page: https://zhenliuzju.github.io/huyingdong/EVA-Gaussian.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Novel View Synthesis | THuman 2.0 (test) | LPIPS0.0297 | 51 | |
| 3D Hand Pose Estimation | H2O | MPJPE Both76.11 | 19 | |
| Immersive Video Coding | Immersive Video Communication sequences | Rx Time (ms)77 | 7 | |
| Hand Reconstruction | H2O Viewpoint (train) | PSNR23.56 | 4 | |
| Hand Reconstruction | ARCTIC Viewpoint (train) | PSNR18.41 | 4 | |
| Novel View Synthesis | H2O subject4_h1 sequences | PSNR16.61 | 4 |