Our new X account is live! Follow @wizwand_team for updates
WorkDL logo mark

Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization

About

Exploring real-world spaces using novel-view synthesis is fun, and reimagining those worlds in a different style adds another layer of excitement. Stylized worlds can also be used for downstream tasks where there is limited training data and a need to expand a model's training distribution. Most current novel-view synthesis stylization techniques lack the ability to convincingly change geometry. This is because any geometry change requires increased style strength which is often capped for stylization stability and consistency. In this work, we propose a new autoregressive 3D Gaussian Splatting stylization method. As part of this method, we contribute a new RGBD diffusion model that allows for strength control over appearance and shape stylization. To ensure consistency across stylized frames, we use a combination of novel depth-guided cross attention, feature injection, and a Warp ControlNet conditioned on composite frames for guiding the stylization of new frames. We validate our method via extensive qualitative results, quantitative experiments, and a user study. Code online.

Jamie Wynn, Zawar Qureshi, Jakub Powierza, Jamie Watson, Mohamed Sayed• 2025

Related benchmarks

TaskDatasetResultRank
Novel-view stylization53 stylizations (Instruct-NeRF2NeRF, GaussCtrl, ScanNet++, Mip-NeRF360, and new scenes) (full evaluation set)
CLIP Direction Similarity0.175
5
3D Multi-view Scene Editing3D Scene Editing Evaluation Set (test)
CLIP Similarity (mean)0.259
3
Showing 2 of 2 rows

Other info

Code

Follow for update