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MTGS: Multi-Traversal Gaussian Splatting

About

Multi-traversal data, commonly collected through daily commutes or by self-driving fleets, provides multiple viewpoints for scene reconstruction within a road block. This data offers significant potential for high-quality novel view synthesis, which is crucial for applications such as autonomous vehicle simulators. However, inherent challenges in multi-traversal data often result in suboptimal reconstruction quality, including variations in appearance and the presence of dynamic objects. To address these issues, we propose Multi-Traversal Gaussian Splatting (MTGS), a novel approach that reconstructs high-quality driving scenes from arbitrarily collected multi-traversal data by modeling a shared static geometry while separately handling dynamic elements and appearance variations. Our method employs a multi-traversal dynamic scene graph with a shared static node and traversal-specific dynamic nodes, complemented by color correction nodes with learnable spherical harmonics coefficient residuals. This approach enables high-fidelity novel view synthesis and provides flexibility to navigate any viewpoint. We conduct extensive experiments on a large-scale driving dataset, nuPlan, with multi-traversal data. Our results demonstrate that MTGS improves LPIPS by 23.5% and geometry accuracy by 46.3% compared to single-traversal baselines. The code and data would be available to the public.

Tianyu Li, Yihang Qiu, Zhenhua Wu, Carl Lindstr\"om, Peng Su, Matthias Nie{\ss}ner, Hongyang Li• 2025

Related benchmarks

TaskDatasetResultRank
Static Scene ReconstructionMIRROR Traversal (train)
PSNR21.406
2
Static Scene ReconstructionMIRROR Novel Traversal
PSNR16.072
2
Static Scene ReconstructionnuPlan 5 (train)
PSNR27.216
2
Static Scene ReconstructionnuPlan 5 (Novel Traversal)
PSNR19.971
2
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