MTGS: Multi-Traversal Gaussian Splatting
About
Multi-traversal data, commonly collected through daily commutes or by self-driving fleets, provides multiple viewpoints for scene reconstruction within a road block. This data offers significant potential for high-quality novel view synthesis, which is crucial for applications such as autonomous vehicle simulators. However, inherent challenges in multi-traversal data often result in suboptimal reconstruction quality, including variations in appearance and the presence of dynamic objects. To address these issues, we propose Multi-Traversal Gaussian Splatting (MTGS), a novel approach that reconstructs high-quality driving scenes from arbitrarily collected multi-traversal data by modeling a shared static geometry while separately handling dynamic elements and appearance variations. Our method employs a multi-traversal dynamic scene graph with a shared static node and traversal-specific dynamic nodes, complemented by color correction nodes with learnable spherical harmonics coefficient residuals. This approach enables high-fidelity novel view synthesis and provides flexibility to navigate any viewpoint. We conduct extensive experiments on a large-scale driving dataset, nuPlan, with multi-traversal data. Our results demonstrate that MTGS improves LPIPS by 23.5% and geometry accuracy by 46.3% compared to single-traversal baselines. The code and data would be available to the public.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Static Scene Reconstruction | MIRROR Traversal (train) | PSNR21.406 | 2 | |
| Static Scene Reconstruction | MIRROR Novel Traversal | PSNR16.072 | 2 | |
| Static Scene Reconstruction | nuPlan 5 (train) | PSNR27.216 | 2 | |
| Static Scene Reconstruction | nuPlan 5 (Novel Traversal) | PSNR19.971 | 2 |