Our new X account is live! Follow @wizwand_team for updates
WorkDL logo mark

SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videos

About

In this paper, we introduce SLAM3R, a novel and effective system for real-time, high-quality, dense 3D reconstruction using RGB videos. SLAM3R provides an end-to-end solution by seamlessly integrating local 3D reconstruction and global coordinate registration through feed-forward neural networks. Given an input video, the system first converts it into overlapping clips using a sliding window mechanism. Unlike traditional pose optimization-based methods, SLAM3R directly regresses 3D pointmaps from RGB images in each window and progressively aligns and deforms these local pointmaps to create a globally consistent scene reconstruction - all without explicitly solving any camera parameters. Experiments across datasets consistently show that SLAM3R achieves state-of-the-art reconstruction accuracy and completeness while maintaining real-time performance at 20+ FPS. Code available at: https://github.com/PKU-VCL-3DV/SLAM3R.

Yuzheng Liu, Siyan Dong, Shuzhe Wang, Yingda Yin, Yanchao Yang, Qingnan Fan, Baoquan Chen• 2024

Related benchmarks

TaskDatasetResultRank
3D Scene Reconstruction7-Scenes (test)
Accuracy2.4
27
Camera pose estimation7Scenes (test)
Chess Error6.2
16
Structure-from-MotionTanks&Temples
Registration Score1
15
3D ReconstructionReplica (test)
Avg Acc3.76
9
Camera pose estimationReplica 54 (full video)
Average Error6.61
9
Camera pose estimationReplica
ATE RMSE (cm)6.61
9
Relative Pose Estimation7 Scenes
ATE RMSE (cm)8.41
7
3D ReconstructionTanks and Temples (Sampled Scenes)
Accuracy (cm)6.97
3
3D ReconstructionETH3D Sampled Scenes
Accuracy (cm)2.41
3
3D ReconstructionScanNet (Sampled Scenes)
Surface Distance Error (cm)5.37
3
Showing 10 of 10 rows

Other info

Code

Follow for update