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DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models

About

Understanding and modeling lighting effects are fundamental tasks in computer vision and graphics. Classic physically-based rendering (PBR) accurately simulates the light transport, but relies on precise scene representations--explicit 3D geometry, high-quality material properties, and lighting conditions--that are often impractical to obtain in real-world scenarios. Therefore, we introduce DiffusionRenderer, a neural approach that addresses the dual problem of inverse and forward rendering within a holistic framework. Leveraging powerful video diffusion model priors, the inverse rendering model accurately estimates G-buffers from real-world videos, providing an interface for image editing tasks, and training data for the rendering model. Conversely, our rendering model generates photorealistic images from G-buffers without explicit light transport simulation. Experiments demonstrate that DiffusionRenderer effectively approximates inverse and forwards rendering, consistently outperforming the state-of-the-art. Our model enables practical applications from a single video input--including relighting, material editing, and realistic object insertion.

Ruofan Liang, Zan Gojcic, Huan Ling, Jacob Munkberg, Jon Hasselgren, Zhi-Hao Lin, Jun Gao, Alexander Keller, Nandita Vijaykumar, Sanja Fidler, Zian Wang• 2025

Related benchmarks

TaskDatasetResultRank
Albedo EstimationMAW
Intensity (×100)0.46
26
Reflective Object ReconstructionGlossy Synthetic
PSNR23.4
19
Intrinsic DecompositionHypersim
Albedo PSNR22.2
17
Intrinsic DecompositionInteriorVerse
Albedo PSNR21.9
14
Cross-view intrinsic consistencyMipNeRF 360 Outdoor
Albedo0.043
13
Albedo PredictionInteriorVerse
PSNR18.446
13
Cross-view intrinsic consistencyMipNeRF 360 Indoor
Albedo0.068
13
Cross-view intrinsic consistencyTanks&Temples
Albedo6
13
Cross-view intrinsic consistencyInteriorVerse GT
Albedo5.8
13
RelightingSynthetic dataset
PSNR17.09
12
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