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Guiding Human-Object Interactions with Rich Geometry and Relations

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Human-object interaction (HOI) synthesis is crucial for creating immersive and realistic experiences for applications such as virtual reality. Existing methods often rely on simplified object representations, such as the object's centroid or the nearest point to a human, to achieve physically plausible motions. However, these approaches may overlook geometric complexity, resulting in suboptimal interaction fidelity. To address this limitation, we introduce ROG, a novel diffusion-based framework that models the spatiotemporal relationships inherent in HOIs with rich geometric detail. For efficient object representation, we select boundary-focused and fine-detail key points from the object mesh, ensuring a comprehensive depiction of the object's geometry. This representation is used to construct an interactive distance field (IDF), capturing the robust HOI dynamics. Furthermore, we develop a diffusion-based relation model that integrates spatial and temporal attention mechanisms, enabling a better understanding of intricate HOI relationships. This relation model refines the generated motion's IDF, guiding the motion generation process to produce relation-aware and semantically aligned movements. Experimental evaluations demonstrate that ROG significantly outperforms state-of-the-art methods in the realism and semantic accuracy of synthesized HOIs.

Mengqing Xue, Yifei Liu, Ling Guo, Shaoli Huang, Changxing Ding• 2025

Related benchmarks

TaskDatasetResultRank
Human-Object Interaction GenerationOMOMO (test)
FID5.46
24
Human-Object Interaction Motion GenerationFullBodyManipulation
R-precision Top-133
7
Human-Object Interaction SynthesisFullBodyManipulation (test)
R-precision Top-10.706
6
HOI motion generationFullBodyManipulation (unseen objects)
R-precision@118
4
Human-Object Interaction Motion GenerationBEHAVE
R-precision Top-117
4
Human-Object Interaction Motion GenerationT2M-BEHAVE cross-benchmark
Success Rate (FS)17.4
3
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