Share your thoughts, 1 month free Claude Pro on usSee more
WorkDL logo mark

SparseGS: Sparse View Synthesis using 3D Gaussian Splatting

About

3D Gaussian Splatting (3DGS) has recently enabled real-time rendering of unbounded 3D scenes for novel view synthesis. However, this technique requires dense training views to accurately reconstruct 3D geometry. A limited number of input views will significantly degrade reconstruction quality, resulting in artifacts such as "floaters" and "background collapse" at unseen viewpoints. In this work, we introduce SparseGS, an efficient training pipeline designed to address the limitations of 3DGS in scenarios with sparse training views. SparseGS incorporates depth priors, novel depth rendering techniques, and a pruning heuristic to mitigate floater artifacts, alongside an Unseen Viewpoint Regularization module to alleviate background collapses. Our extensive evaluations on the Mip-NeRF360, LLFF, and DTU datasets demonstrate that SparseGS achieves high-quality reconstruction in both unbounded and forward-facing scenarios, with as few as 12 and 3 input images, respectively, while maintaining fast training and real-time rendering capabilities.

Haolin Xiong, Sairisheek Muttukuru, Hanyuan Xiao, Rishi Upadhyay, Pradyumna Chari, Yajie Zhao, Achuta Kadambi• 2023

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisTanks&Temples (test)
PSNR20.28
323
Novel View SynthesisMip-NeRF 360 (test)
PSNR16.66
228
Novel View SynthesisReplica
PSNR16.24
205
Novel View SynthesisDTU
PSNR18.89
154
Novel View SynthesisLLFF
PSNR19.86
144
Novel View SynthesisScanNet++
PSNR13.8
93
Novel View SynthesisMip-NeRF 360 12-view
PSNR19.37
92
Novel View SynthesisMip-NeRF 360 24-view
PSNR23.02
68
Novel View SynthesisSynthetic Data
SSIM0.9756
18
Novel View SynthesisMVImgNet (test)
PSNR20.56
8
Showing 10 of 12 rows

Other info

Follow for update