RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
About
Recent advances in view synthesis and real-time rendering have achieved photorealistic quality at impressive rendering speeds. While Radiance Field-based methods achieve state-of-the-art quality in challenging scenarios such as in-the-wild captures and large-scale scenes, they often suffer from excessively high compute requirements linked to volumetric rendering. Gaussian Splatting-based methods, on the other hand, rely on rasterization and naturally achieve real-time rendering but suffer from brittle optimization heuristics that underperform on more challenging scenes. In this work, we present RadSplat, a lightweight method for robust real-time rendering of complex scenes. Our main contributions are threefold. First, we use radiance fields as a prior and supervision signal for optimizing point-based scene representations, leading to improved quality and more robust optimization. Next, we develop a novel pruning technique reducing the overall point count while maintaining high quality, leading to smaller and more compact scene representations with faster inference speeds. Finally, we propose a novel test-time filtering approach that further accelerates rendering and allows to scale to larger, house-sized scenes. We find that our method enables state-of-the-art synthesis of complex captures at 900+ FPS.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Novel View Synthesis | Deep Blending official (test) | PSNR29.55 | 22 | |
| Novel View Synthesis | Mip-NeRF360 official (test) | PSNR27.45 | 19 | |
| Novel View Synthesis | Tanks&Temples official (test) | PSNR23.61 | 11 | |
| 3D Scene Reconstruction | Mip-NeRF360 | Peak GPU Memory (Counter Scene) (GB)4.77 | 5 | |
| 3D Scene Reconstruction | Deep Blending | Peak GPU Memory (GB)8.98 | 5 | |
| 3D Scene Reconstruction | Tanks&Temples | Peak GPU Memory (truck) (GB)5.18 | 5 | |
| 3D Scene Reconstruction | LLFF | Peak GPU Memory (GB)7.38 | 5 |