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The Scene Language: Representing Scenes with Programs, Words, and Embeddings

About

We introduce the Scene Language, a visual scene representation that concisely and precisely describes the structure, semantics, and identity of visual scenes. It represents a scene with three key components: a program that specifies the hierarchical and relational structure of entities in the scene, words in natural language that summarize the semantic class of each entity, and embeddings that capture the visual identity of each entity. This representation can be inferred from pre-trained language models via a training-free inference technique, given text or image inputs. The resulting scene can be rendered into images using traditional, neural, or hybrid graphics renderers. Together, this forms a robust, automated system for high-quality 3D and 4D scene generation. Compared with existing representations like scene graphs, our proposed Scene Language generates complex scenes with higher fidelity, while explicitly modeling the scene structures to enable precise control and editing.

Yunzhi Zhang, Zizhang Li, Matt Zhou, Shangzhe Wu, Jiajun Wu• 2024

Related benchmarks

TaskDatasetResultRank
4D GenerationText-prompted 4D generation prompts
CLIP Similarity0.341
5
Text-prompted 3D Generation9 Numeric Prompts (test)
Count Accuracy1
3
Image-prompted scene generationImage-prompted scenes
LPIPS0.681
2
Scene GenerationImage-prompted scene generation prompts
LPIPS0.681
2
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