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Sim-and-Real Co-Training: A Simple Recipe for Vision-Based Robotic Manipulation

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Large real-world robot datasets hold great potential to train generalist robot models, but scaling real-world human data collection is time-consuming and resource-intensive. Simulation has great potential in supplementing large-scale data, especially with recent advances in generative AI and automated data generation tools that enable scalable creation of robot behavior datasets. However, training a policy solely in simulation and transferring it to the real world often demands substantial human effort to bridge the reality gap. A compelling alternative is to co-train the policy on a mixture of simulation and real-world datasets. Preliminary studies have recently shown this strategy to substantially improve the performance of a policy over one trained on a limited amount of real-world data. Nonetheless, the community lacks a systematic understanding of sim-and-real co-training and what it takes to reap the benefits of simulation data for real-robot learning. This work presents a simple yet effective recipe for utilizing simulation data to solve vision-based robotic manipulation tasks. We derive this recipe from comprehensive experiments that validate the co-training strategy on various simulation and real-world datasets. Using two domains--a robot arm and a humanoid--across diverse tasks, we demonstrate that simulation data can enhance real-world task performance by an average of 38%, even with notable differences between the simulation and real-world data. Videos and additional results can be found at https://co-training.github.io/

Abhiram Maddukuri, Zhenyu Jiang, Lawrence Yunliang Chen, Soroush Nasiriany, Yuqi Xie, Yu Fang, Wenqi Huang, Zu Wang, Zhenjia Xu, Nikita Chernyadev, Scott Reed, Ken Goldberg, Ajay Mandlekar, Linxi Fan, Yuke Zhu• 2025

Related benchmarks

TaskDatasetResultRank
Push CubeReal-world Tabletop Manipulation Push Cube
Success Rate51.7
6
Close DrawerReal-world Tabletop Manipulation Close Drawer
Success Rate95
6
open drawerReal-world Tabletop Manipulation Open Drawer
Success Rate10
6
Pick-&-PlaceReal-world Tabletop Manipulation Pick and Place
Success Rate (SR)68.8
6
Pick-&-PlacePick and Place Unseen Objects (Out-of-Distribution)
SR31.3
3
Pick-&-PlacePick and Place Unseen States (Out-of-Distribution)
SR55
3
Pick-&-PlacePick and Place (In-Distribution)
Success Rate (SR)68.8
3
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