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WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments

About

We present WildGS-SLAM, a robust and efficient monocular RGB SLAM system designed to handle dynamic environments by leveraging uncertainty-aware geometric mapping. Unlike traditional SLAM systems, which assume static scenes, our approach integrates depth and uncertainty information to enhance tracking, mapping, and rendering performance in the presence of moving objects. We introduce an uncertainty map, predicted by a shallow multi-layer perceptron and DINOv2 features, to guide dynamic object removal during both tracking and mapping. This uncertainty map enhances dense bundle adjustment and Gaussian map optimization, improving reconstruction accuracy. Our system is evaluated on multiple datasets and demonstrates artifact-free view synthesis. Results showcase WildGS-SLAM's superior performance in dynamic environments compared to state-of-the-art methods.

Jianhao Zheng, Zihan Zhu, Valentin Bieri, Marc Pollefeys, Songyou Peng, Iro Armeni• 2025

Related benchmarks

TaskDatasetResultRank
TrackingTUM RGB-D 44 (various sequences)
Average Error1.51
41
Camera TrackingBONN dynamic sequences
Balloon Error2.8
25
Camera pose estimationSintel 14-sequence
ATE18.2
24
Novel View SynthesisSmallCity
PSNR10.35
19
TrackingTUM RGBD (test)
fr1/desk Error1.7
18
TrackingBonn RGB-D Dynamic Dataset
Balloon ATE RMSE2.8
18
Camera TrackingTUM dynamic scene sequences RGB-D (test)
f3/w_s ATE (cm)0.4
17
Camera TrackingTUM fr3 w half
ATE (cm)1.5
15
Camera TrackingTUM fr3 w xyz
ATE (cm)1.3
15
Camera TrackingBonn ps_track
ATE (cm)3.6
15
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