Our new X account is live! Follow @wizwand_team for updates
WorkDL logo mark

WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments

About

We present WildGS-SLAM, a robust and efficient monocular RGB SLAM system designed to handle dynamic environments by leveraging uncertainty-aware geometric mapping. Unlike traditional SLAM systems, which assume static scenes, our approach integrates depth and uncertainty information to enhance tracking, mapping, and rendering performance in the presence of moving objects. We introduce an uncertainty map, predicted by a shallow multi-layer perceptron and DINOv2 features, to guide dynamic object removal during both tracking and mapping. This uncertainty map enhances dense bundle adjustment and Gaussian map optimization, improving reconstruction accuracy. Our system is evaluated on multiple datasets and demonstrates artifact-free view synthesis. Results showcase WildGS-SLAM's superior performance in dynamic environments compared to state-of-the-art methods.

Jianhao Zheng, Zihan Zhu, Valentin Bieri, Marc Pollefeys, Songyou Peng, Iro Armeni• 2025

Related benchmarks

TaskDatasetResultRank
TrackingTUM RGB-D 44 (various sequences)
Average Error1.51
28
Camera TrackingBONN dynamic sequences
Balloon Error2.8
25
TrackingTUM RGBD (test)
fr1/desk Error1.7
18
Camera TrackingTUM dynamic scene sequences RGB-D (test)
f3/w_s ATE (cm)0.4
17
Camera pose estimationSintel 14-sequence
ATE18.2
15
Novel View SynthesisRigScapes Aerial+Road
PSNR11.1
11
Novel View SynthesisSmallCity
PSNR10.35
11
TrackingWild-SLAM MoCap Dataset 1.0 (test)
Score (ANYmal2)0.3
11
Pose EstimationTUM
s.s Error0.51
8
Camera TrackingWild-SLAM MoCap Dataset
Person Tracking Error0.8
8
Showing 10 of 20 rows

Other info

Code

Follow for update