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SGSST: Scaling Gaussian Splatting StyleTransfer

About

Applying style transfer to a full 3D environment is a challenging task that has seen many developments since the advent of neural rendering. 3D Gaussian splatting (3DGS) has recently pushed further many limits of neural rendering in terms of training speed and reconstruction quality. This work introduces SGSST: Scaling Gaussian Splatting Style Transfer, an optimization-based method to apply style transfer to pretrained 3DGS scenes. We demonstrate that a new multiscale loss based on global neural statistics, that we name SOS for Simultaneously Optimized Scales, enables style transfer to ultra-high resolution 3D scenes. Not only SGSST pioneers 3D scene style transfer at such high image resolutions, it also produces superior visual quality as assessed by thorough qualitative, quantitative and perceptual comparisons.

Bruno Galerne, Jianling Wang, Lara Raad, Jean-Michel Morel• 2024

Related benchmarks

TaskDatasetResultRank
3D StylizationTnT Truck scene
ArtScore5.34
15
3D StylizationTnT (M60 scene)
ArtScore5.26
15
Multi-view consistencyAnyStyle Scene Long-range (train)
LPIPS0.087
11
Short-range Multi-view ConsistencyTanks and Temples short-range
Average LPIPS0.038
11
Multi-view consistencyTruck scene Short-range AnyStyle
LPIPS0.039
11
Multi-view consistencyM60 scene AnyStyle (short-range)
LPIPS0.044
11
Multi-view consistencyGarden scene short-range AnyStyle
LPIPS0.084
11
Multi-view consistencyTruck scene Long-range AnyStyle
LPIPS0.119
11
Multi-view consistencyM60 scene Long-range AnyStyle
LPIPS0.13
11
Multi-view consistencyGarden scene Long-range AnyStyle
LPIPS0.221
11
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