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MrSteve: Instruction-Following Agents in Minecraft with What-Where-When Memory

About

Significant advances have been made in developing general-purpose embodied AI in environments like Minecraft through the adoption of LLM-augmented hierarchical approaches. While these approaches, which combine high-level planners with low-level controllers, show promise, low-level controllers frequently become performance bottlenecks due to repeated failures. In this paper, we argue that the primary cause of failure in many low-level controllers is the absence of an episodic memory system. To address this, we introduce MrSteve (Memory Recall Steve), a novel low-level controller equipped with Place Event Memory (PEM), a form of episodic memory that captures what, where, and when information from episodes. This directly addresses the main limitation of the popular low-level controller, Steve-1. Unlike previous models that rely on short-term memory, PEM organizes spatial and event-based data, enabling efficient recall and navigation in long-horizon tasks. Additionally, we propose an Exploration Strategy and a Memory-Augmented Task Solving Framework, allowing agents to alternate between exploration and task-solving based on recalled events. Our approach significantly improves task-solving and exploration efficiency compared to existing methods. We will release our code and demos on the project page: https://sites.google.com/view/mr-steve.

Junyeong Park, Junmo Cho, Sungjin Ahn• 2024

Related benchmarks

TaskDatasetResultRank
Functionally equivalent reasoningMinecraft
BridgeEq Success@0→1047.5
11
Multi-step dependency reasoningMinecraft
WeaponSet Success@0→1015
11
Short-horizon dependency-based functional block utilizationMinecraft
CraftGrid Success@0→1025
11
Structural and shape-based recipe transferMinecraft
Bed Success Rate (0->10 steps)22.5
11
ExplorationMinecraft 384 x 384
Map Coverage69
8
ExplorationMinecraft 128 x 128
Map Coverage67
8
Sparse Task ExecutionABA-Sparse (test)
Success Rate32
4
Sparse Task ExecutionABC-Sparse Adaptive Non-Sequential Task (test)
Success Rate33
4
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