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WorldMem: Long-term Consistent World Simulation with Memory

About

World simulation has gained increasing popularity due to its ability to model virtual environments and predict the consequences of actions. However, the limited temporal context window often leads to failures in maintaining long-term consistency, particularly in preserving 3D spatial consistency. In this work, we present WorldMem, a framework that enhances scene generation with a memory bank consisting of memory units that store memory frames and states (e.g., poses and timestamps). By employing a memory attention mechanism that effectively extracts relevant information from these memory frames based on their states, our method is capable of accurately reconstructing previously observed scenes, even under significant viewpoint or temporal gaps. Furthermore, by incorporating timestamps into the states, our framework not only models a static world but also captures its dynamic evolution over time, enabling both perception and interaction within the simulated world. Extensive experiments in both virtual and real scenarios validate the effectiveness of our approach.

Zeqi Xiao, Yushi Lan, Yifan Zhou, Wenqi Ouyang, Shuai Yang, Yanhong Zeng, Xingang Pan• 2025

Related benchmarks

TaskDatasetResultRank
Motion Dynamics ModelingMosaicMem Motion Dynamics (Dedicated Evaluation Set)
Dynamic Score1.67
12
Memory Retrieval ConsistencyMosaicMem Memory Retrieval (test)
SSIM47
12
Video GenerationMosaicMem Dedicated Evaluation Set Overall Generation
FID85.72
12
Camera Motion ControlMosaicMem Camera Control (Dedicated Evaluation Set)
Rotational Error5.87
12
Video GenerationScanNet 80 frames (short-term)
PSNR14.12
7
Video GenerationScanNet 300 frames (long-term)
PSNR11.12
7
World SimulationDL3DV
PSNR12.85
7
World SimulationOmniWorldGame
PSNR15.45
7
Controllable Video GenerationMinecraft Within Training Window (test)
PSNR26.5414
4
Controllable Video GenerationMinecraft Extrapolation Generalization (test)
PSNR19.1401
4
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