ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videos
About
Creating a photorealistic scene and human reconstruction from a single monocular in-the-wild video figures prominently in the perception of a human-centric 3D world. Recent neural rendering advances have enabled holistic human-scene reconstruction but require pre-calibrated camera and human poses, and days of training time. In this work, we introduce a novel unified framework that simultaneously performs camera tracking, human pose estimation and human-scene reconstruction in an online fashion. 3D Gaussian Splatting is utilized to learn Gaussian primitives for humans and scenes efficiently, and reconstruction-based camera tracking and human pose estimation modules are designed to enable holistic understanding and effective disentanglement of pose and appearance. Specifically, we design a human deformation module to reconstruct the details and enhance generalizability to out-of-distribution poses faithfully. Aiming to learn the spatial correlation between human and scene accurately, we introduce occlusion-aware human silhouette rendering and monocular geometric priors, which further improve reconstruction quality. Experiments on the EMDB and NeuMan datasets demonstrate superior or on-par performance with existing methods in camera tracking, human pose estimation, novel view synthesis and runtime. Our project page is at https://eth-ait.github.io/ODHSR.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Novel View Synthesis | EMDB 1.0 (test) | PSNR (Whole Images)28.95 | 17 | |
| Novel View Synthesis | NeuMan Human-only regions | PSNR32.079 | 14 | |
| Novel View Synthesis | NeuMan Whole images | PSNR27.784 | 5 | |
| Novel View Synthesis | NeuMan full-image frames (test) | PSNR27.78 | 5 | |
| Camera Tracking | EMDB | ATE RMSE (m)0.084 | 4 | |
| Human Pose Estimation | EMDB | PA-MPJPE40.571 | 2 |